Yes. I have a 0ufo.pk3 file availible for download and use here. Simply substitute the old one in the base subdirectory of your UFO 2.1.1 folder. Please provide me with feedback regarding the changes, and back up your original 0ufo.pk3 file.
A bit of feedback:
1. Flamethrower seems overpowered. It (almost?) never misses, deals fantastic damage (there is not much resistance vs fire) and costs a mere 8 TU for candlelight. I would suggest upping the TU cost for it`s fire modes. I mean, how can you use a flamethrower with the same speed as assault rifle? Both cost 8 TU for 1st fire mode and 12 for inferno/3-round burst, while FT is much more damaging. It`s range is short, yes, but at those 8 squares it still has 100% to hit, while weapons such as shotgun or SMG are barely effective at such a distance already. I have no problem with FT frying everything in 1 blaze of inferno, but the soldier wielding it shouldn`t be able to escape afterwards so easily. What about making it 12/18 or 12/20 for appropiate fire mods?
2. You upped plasma blaster ammo to 50, yet it`s magazines are smaller (1x1) than those of a rifle. A bit inconsisitent. I admit, that aliens are kicking my butt with this weapon (that damn blast radius offsets poor accuracy
)... would be nice if it had at least one weakness. Like small range, low ammo or whatever.
Overall a whole system would benefit tremendously if we could implement a weight as a factor. Heavy heavy weapons would lose some of it`s appeal if they started to seriously weigh you down.
And thanks for your work, btw