General > Discussion

Laser Rifle - useless ?

(1/9) > >>

inquisiteur2:
I love the design and the concept but not the weapon stats.

On difficult settings I managed to develop laser rifles with clips and went on a terror mission in the stadium (ideal pleace for such weaponry since there is long distance shooting).

Fortunalty only one of my soldiers have been equiped with the laser rifle because I realised that actually the pre-warp assault rifle, or even the automatic pistol where much more effective. Damage rate is ridiculous.

We could keep the same damage rate and the same accuracy, but the action points cost is too high; this weapon has no pros since a soldier equiped with a laser rifle can simply not match any other soldier, even against melee equiped opponents. I would at the very least divide the action points requirement by 2 for each firing mode.

By the way, did somone work on the weapon balancing at this time ? I could take a look at it...(As long as I don't have to code that its ok for me).

blondandy:
i think the lasers are a bit pointless too. lots of people have commented about general weapon balancing.

in the campaign, i proceed straight to the plasma research. also human starting guns are better than lasers.

Zenerka:
Two months ago people were complaining that lasers are overpowered. Then we lowered stats. Now people are complaining that lasers are too weak.
People are right in both cases.
That is just a matter of balancing.

inquisiteur2:
This time they are really really week....do we have somewhere a comparative table for all weapons ?

If no I can still create an excell sheet using the stats provided in the wikipedia/game.

Zenerka:
Please do. Do not use stats from wiki. Go to base/ dir, unpack 0ufos.pk3 (or enter ufo dir if you are using something other than installer) and grab stats from weapons_*.ufo files.
Also, it could be great to have such weapon stats page on the wiki, if you have time...

Navigation

[0] Message Index

[#] Next page

Go to full version