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2D Art
Winter:
--- Quote from: "blondandy" ---I think the ideal research screen, would look, erm, technical, but actually be quite a simple interface.
Someone (on IRC, I think) cited this
http://www.optisch-edel.de/fo/screenshots/research.jpg
as a good example.
--- End quote ---
Bloody hell. That kind of interface would make me scream, shut down the game and flee in terror. It's about as opaque and confusing as you can get. It overloads new players with useless information and presents it in an extremely confusing manner. I don't think it's a very good piece of interface design.
What we need for an interface change, all over the game, is something simpler that makes better use of the screen space, rather than wasting most of it on the huge grey frames we've got now. Something more elegant. Unfortunately it's a long way away from being implemented, unless we get a new coder who's willing to go the distance.
Regards,
Winter
blondandy:
I think we have several coders who are working very hard. And I can see that you have worked very hard too.
come on - think *conciliatory tone*.
BTW - I agree about space the frames take up.
Bonbadil:
--- Quote from: "Winter" ---
--- Quote from: "blondandy" ---I think the ideal research screen, would look, erm, technical, but actually be quite a simple interface.
Someone (on IRC, I think) cited this
http://www.optisch-edel.de/fo/screenshots/research.jpg
as a good example.
--- End quote ---
Bloody hell. That kind of interface would make me scream, shut down the game and flee in terror. It's about as opaque and confusing as you can get. It overloads new players with useless information and presents it in an extremely confusing manner. I don't think it's a very good piece of interface design.
--- End quote ---
You should try it before (http://www.freeorion.org/), because it might seem confusing, but it doesn't in reality ! I have use it, and I really think it's a great interface.
And the research queue is a blessing :)
I will try to find a better screenshot, more representative...
Winter:
--- Quote from: "blondandy" ---I think we have several coders who are working very hard. And I can see that you have worked very hard too.
come on - think *conciliatory tone*.
BTW - I agree about space the frames take up.
--- End quote ---
Eh? I wasn't implying anything bad about our coders, and I have always held them in the highest regard. I was just saying that they're really busy with all the stuff they're doing (like the awesome stuff being implemented for air battles and 3d geoscape), so things like interface changes aren't going to get bumped up their priority queue when they're dealing with more important features.
Regards,
Winter
Wanderer:
--- Quote from: "BTAxis" ---It's a little different for me. When I'm in the research screen, I usually don't assign free scientists just like that, assuming there's more than one research item available. I usually spend some time judging which topic I need most at the moment, cycling through them all and checking their descriptions. A little image to the side would add a lot to my experience.
--- End quote ---
The only time I'd be interested in more then a name, completion rate, and # scientists allotted would be the first time something came up on my research list... and then I'd visit the UFOpaedia.
I'm thinking more in replay value and ease of interface use with familiarity then first timers who need to go in and look at each and every article to get familiar with the concepts. The first time through people are going to want to learn a lot (hopefully)... so they'll be in the UFOPaedia anyway. After that... who cares, really? Storyline, storyline, storyline, oh, there's the storyline one that attacks the UN, hold off on that one... so on...
And sure, a picture might be nice, but I agree with Winter and Bly on that... it would need to be a different image then the 'result' picture. Just doesn't make sense.
First time play and goodies makes a game interesting to a new user. Replayability keeps a game alive. A balance here should be struck.
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