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BTAxis:
All right, time to kiss and make up again. This is turning into a row, and it's not helping.

On topic, I'm perfectly happy with pre-research images that aren't the same as the post-research ones Blywulf is doing now. My main concern is making the research screen more interesting and involved. Using the post-research images is a cheap way to do it (in terms of labor), but I admit it's not the best solution.

teej:
Blywulf, your work rocks and I agree with you completely that research results, including images, shouldn't be unveiled until the research has been completed.  I like the idea of a general research proposal image, a little more involved than a question mark.  Like some researchers busy at work -- the early laser research comes to mind, though a bit more generic.  Some guys hunched over an experiment.  Someone with your skills could even produce a template with the lab in layers and place a more appropriate item on the bench for different types of research, and finally specific research proposal images could be developed for key plot points and such... time permitting of course.  Thanks for setting the bar so high on this artwork.

Winter and Zen, I caught your dialog on the chat.  I know you guys will sleep it off and find some common ground again tomorrow.  I can tell you are both really invested in this effort and have been able to collaborate effectively for a long time.  Design direction changes, work gets abandoned, things are overlooked... I'm sure it's not personal.  I'm not sure if there is a a spec channel I'm missing, but from what I can tell looking through my keyhole is that this is more feature "addition" than "redefinition" anyway.  If a new resource like a kick ass artist appears out of the clear blue, there may be some resultant ripples in the water to take advantage.

Now, back to work.

Wanderer:

--- Quote from: "BTAxis" ---On topic, I'm perfectly happy with pre-research images that aren't the same as the post-research ones Blywulf is doing now. My main concern is making the research screen more interesting and involved.
--- End quote ---


I'm not entirely sure there's a way to make a research list screen... involved.  If anything, I'd like it simplified.  Show me percentage completed when I've got multiple projects going without clicking on each one.  Let me see estimated MAN-hours for completion.  Let that get closer to the truth as they work through the research.  Then lemme get out of there.  

The only time I typically head into the research screen is one of two reasons.  1) Research completes and I've got bored scientists who I need to decide where they go next.  2) A mission is about to launch and I want to see how long it'll be before I can use (X) weapon that there's 20 of in my storage facility and noone can find the trigger on.  Just in case I want to wait a few hours and let my guys equip up.  Oh, and on rare occassions, 3) I don't remember where something's in the UFOpaedia and I want to shortcut there.

So, I think if you simplify the console to make #1 and #2 simple and easy to do, the rest should take care of itself.  It should be fast and quick to use without excess on replay, and easily accesses the UFOpaedia.orgrmation for first timers.

BTAxis:

--- Quote from: "Wanderer" ---If anything, I'd like it simplified.  Show me percentage completed when I've got multiple projects going without clicking on each one.  Let me see estimated MAN-hours for completion.  Let that get closer to the truth as they work through the research.  Then lemme get out of there.  

The only time I typically head into the research screen is one of two reasons.  1) Research completes and I've got bored scientists who I need to decide where they go next.  2) A mission is about to launch and I want to see how long it'll be before I can use (X) weapon that there's 20 of in my storage facility and noone can find the trigger on.  Just in case I want to wait a few hours and let my guys equip up.  Oh, and on rare occassions, 3) I don't remember where something's in the UFOpaedia and I want to shortcut there.
--- End quote ---

It's a little different for me. When I'm in the research screen, I usually don't assign free scientists just like that, assuming there's more than one research item available. I usually spend some time judging which topic I need most at the moment, cycling through them all and checking their descriptions. A little image to the side would add a lot to my experience.

blondandy:
Regarding the look of the research screen.


--- Quote ---I'm not entirely sure there's a way to make a research list screen... involved. If anything, I'd like it simplified. Show me percentage completed when I've got multiple projects going without clicking on each one
--- End quote ---


I think the ideal research screen, would look, erm, technical, but actually be quite a simple interface.

Someone (on IRC, I think) cited this
http://www.optisch-edel.de/fo/screenshots/research.jpg
as a good example.

(I think Zen and Winter should be forced to stand outside the headmasters office until they shake hands.)

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