Development > Artwork

2D Art

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BTAxis:
No no, I was talking about the panel to the right of the research screen. Most of that screen is taken up by the list with available technologies.

Wanderer:

--- Quote from: "BTAxis" ---No no, I was talking about the panel to the right of the research screen. Most of that screen is taken up by the list with available technologies.
--- End quote ---


Um... oh.  I retract my statement... well part of it... um... who cares what image is over there?  A thumbnail on that screen would do me fine, or nothing at all where I had to go into into the 'paedia entry to see it...

Blywulf:

--- Quote from: "Zenerka" ---You are being naive when thinking that everyone will feel a rush and immediately go to UFOpedia to read articles and see the pictures. This kind of thinking leads to exactly what you wrote - that is wasting of this great Blywulf's material.
--- End quote ---


The thing is, seeing all the stuff before you actually discover it is like knowing what your christmas presents look like way before they are unwrapped. There's no thrill involved. I'm not saying that looking at static pics is what makes a game fun. I also doubt that checking out the UFOpaedia would be the first thing I'd do after installing UFO:AI. However, those images do  contribute to the game's general feel and have an impact on the player's experience. They should be viewed as a reward and that's why I'd like to keep them hidden till they are unlocked through research (along with all the stuff that influences the game directly, like new weapons and gear).

BTW I seriously hope that a complete research tree will not be available
before new research possibilities appear.


--- Quote from: "BTAxis" ---I don't perceive the art to be a big reason why research is fun in X-COM, so I can't say I find this much of an argument. It varies between people, I guess.
--- End quote ---


You're correct. I'm one of those guys who enjoyed both text and pics in X-Com's UFOpaedia. It was like reading a book with cool illustrations.


--- Quote from: "Wanderer" ---However, the 23rd time I'm in a project, I really don't care.
--- End quote ---


Not caring about details after having played the game 23 times is a natural thing. Wouldnt you like to be given eye candies quite often while playing for the first time though? Besides, if you lose interest in the artwork then you surely skip the text as well. It's still not a reason to make stories shorter or research info more vague.

Wanderer:

--- Quote from: "Blywulf" ---Not caring about details after having played the game 23 times is a natural thing. Wouldnt you like to be given eye candies quite often while playing for the first time though? Besides, if you lose interest in the artwork then you surely skip the text as well. It's still not a reason to make stories shorter or research info more vague.
--- End quote ---


Unfortunately, I incorrectly understood where you were discussing the image being made available.  Since the 'we've got a project' and a 'completed project' are two different sections in the 'paedia, I didn't understand the location of the problem... nor the impact.

Yeah, I don't see why we shouldn't just show a big ole '?' for unresearched items, and pretty candy when you get it... at the same time, the research selection screen I can't see needing anything more then a thumbnail after research completion as a reminder... if I wanna see the 'real picture', I'd enter into the UFOpaedia... which can have all of that and more and only available after it's researched.

Zenerka:

--- Quote from: "Blywulf" ---The thing is, seeing all the stuff before you actually discover it is like knowing what your christmas presents look like way before they are unwrapped. There's no thrill involved.
--- End quote ---

But users already - not considering the research menu - can see the pictures before researching - in mail client/UFOpedia, per proposal view, so it is not an argument.


--- Quote from: "Blywulf" ---However, those images do  contribute to the game's general feel and have an impact on the player's experience. They should be viewed as a reward and that's why I'd like to keep them hidden till they are unlocked through research (along with all the stuff that influences the game directly, like new weapons and gear).
--- End quote ---

These images have one main purpose: they are supposed to represent research topic in visual form. I definitely disagree about that they should be taken as "reward" - what is it supposed to be? Giving a cookie to users using UFOpedia??


--- Quote from: "Blywulf" ---BTW I seriously hope that a complete research tree will not be available before new research possibilities appear.
--- End quote ---

Of course, that is out of a question. As far as I know we have unique and great storyline. Spoiling it by showing whole research tree like in Civilization would kill the pleasure.

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