Development > Artwork
2D Art
Zenerka:
--- Quote from: "Winter" ---The image should be reserved for the UFOpaedia.
--- End quote ---
Because?
--- Quote from: "Winter" ---The size at which the images are being displayed in the research screen doesn't do anyone any good, and their presence reduces the feeling of achievement for actually finishing research -- getting to see a beautiful new image that wasn't available before. That was one of the reasons why research was my favourite part of X-COM.
--- End quote ---
You are being naive when thinking that everyone will feel a rush and immediately go to UFOpedia to read articles and see the pictures. This kind of thinking leads to exactly what you wrote - that is wasting of this great Blywulf's material.
--- Quote from: "Winter" ---I fully share Blywulf's opinion in this thread. We need to take full advantage of the art, which means giving it a good amount of space directly into the interface.
--- End quote ---
If this is your only real concern, I see no problem: the images in UFOpedia can be used as-is, with different sizes - according to mattn's response that is doable code-wise.
That does not mean such images needs to be used with such dimensions everywhere.
BTAxis:
--- Quote from: "Winter" ---Pop-ups and small previews kill the visceral 'wow' aspect of seeing a big and brand-new splash of art on your screen.
--- End quote ---
I don't perceive the art to be a big reason why research is fun in X-COM, so I can't say I find this much of an argument. It varies between people, I guess. Anyway, I maintain that using smaller versions of the art are a big improvement over using only a few lines of text, especially in the case of weaponry.
Wanderer:
--- Quote from: "BTAxis" ---
--- Quote from: "Winter" ---Pop-ups and small previews kill the visceral 'wow' aspect of seeing a big and brand-new splash of art on your screen.
--- End quote ---
I don't perceive the art to be a big reason why research is fun in X-COM, so I can't say I find this much of an argument. It varies between people, I guess. Anyway, I maintain that using smaller versions of the art are a big improvement over using only a few lines of text, especially in the case of weaponry.
--- End quote ---
Why can't the text be as long (or as short), as you want it, with the image placed with a right flush placement, and have the text simply wrap it? It can be as big (or small) as the image needs to be then, the text is perfectly happy, and those of us (like me) who only care about what I get and what's next to research can flip past it to the bottom without much care.
I guess I just feel like I spend one hour in a single map vs. the 30 seconds I flip past a research project (that on the 10th time playing I just want to go away). It's really pretty, and I like the art, and Blywolf does amazing stuff. However, the 23rd time I'm in a project, I really don't care. Can't it be kept both simple and effective (like just about any document software and HTML can do right now)?
BTAxis:
--- Quote from: "Wanderer" ---Why can't the text be as long (or as short), as you want it, with the image placed with a right flush placement, and have the text simply wrap it? It can be as big (or small) as the image needs to be then, the text is perfectly happy, and those of us (like me) who only care about what I get and what's next to research can flip past it to the bottom without much care.
--- End quote ---
Are we talking about the same screen? There really isn't that much space in that panel. Wrapped text would only have a few words per line, and that's very annoying to read.
Wanderer:
--- Quote from: "BTAxis" ---Are we talking about the same screen? There really isn't that much space in that panel. Wrapped text would only have a few words per line, and that's very annoying to read.
--- End quote ---
We're discussing the research results screen that you would see via UFOpaedia or from clicking on a mail link, I thought.
Maybe my widescreen alters my perspective.
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