Development > Artwork

2D Art

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Mattn:
the images must not be that small all over the game. there may be places where they are shown bigger - e.g. a popup which will display the images after clicking them in full size is imageable - and reasonable - due to the great details in your paintings.

but the layout of our menus... what should i say - everybody can feel free to present alternatives - i would implement the ability to switch between different images - like done for the hud. but the underlaying menu scripts must be the same - so tweaking or adding one menu would end up in tweaking or adding this menu to all other themes, too

Blywulf:

--- Quote from: "Mattn" ---the images must not be that small all over the game. there may be places where they are shown bigger - e.g. a popup which will display the images after clicking them in full size is imageable - and reasonable - due to the great details in your paintings.
--- End quote ---


That's one way to solve the issue but I cant say that I like it. I believe that the images and the text should be percieved simultaneously, creating a homogeneous experience for the player. If you add them as clickable thumbnails then they will not contribute to the general atmosphere of the game as strong as they would if they were presented in their full size along with the text... but that's just my opinion.

Voller:
Will they be displayed in the ufopedia itself as well? I like the style of the old x-com with text on the left and a large picture on the right.

BTAxis:

--- Quote from: "Winter" ---Also, Zenerka, why are the research result images being displayed in the research screen before they are researched? That's not the idea . . .
--- End quote ---
Nah, that's okay. The graphical representation of the finished research can be displayed before the topic is actually researched. Scientists usually come up with a model image to represent a project even if the results aren't in, so it can be justified.
More importantly, the images on the research screen help a lot towards making that research topic mean something to the player. It makes it more than just a name and a number, and that counts for a lot.

Winter:

--- Quote from: "BTAxis" ---Nah, that's okay. The graphical representation of the finished research can be displayed before the topic is actually researched. Scientists usually come up with a model image to represent a project even if the results aren't in, so it can be justified.
More importantly, the images on the research screen help a lot towards making that research topic mean something to the player. It makes it more than just a name and a number, and that counts for a lot.
--- End quote ---


I disagree. The image should be reserved for the UFOpaedia. The size at which the images are being displayed in the research screen doesn't do anyone any good, and their presence reduces the feeling of achievement for actually finishing research -- getting to see a beautiful new image that wasn't available before. That was one of the reasons why research was my favourite part of X-COM.

Regardless of whether or not it can be justified, it's at best a misuse and at worst a waste of this material.

I fully share Blywulf's opinion in this thread. We need to take full advantage of the art, which means giving it a good amount of space directly into the interface. Pop-ups and small previews kill the visceral 'wow' aspect of seeing a big and brand-new splash of art on your screen.

Regards,
Winter

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