Development > Artwork

2D Art

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Zenerka:
If we use picture with the same x and y dimensions, the effect is
very nice, while it is not really nice if we take pictures with different dimensions as-is.
And the problem is that we really need to use one dimension definition for every picture in UFOpedia (currently it is 240x240 which is pretty nice).

Mattn:
"the same background" -- yes please.

as zenerka said - the best would be an image with the same x and y dimensions. i'm sorry that this info came so late - but we have used models until now - your images are the first real nice images in the ufopedia... sorry

Blywulf:
Oh, so it's basically squares only (seems like they fit best), no rectangles allowed... well it does make things kind of difficult. You dont plan to change the general layout of the UFOpaedia window any time soon do you? :D

Zenerka:
All menu nodes are staticaly placed at fixed positions in given menu. If we would like to have rectangles instead of squares as a picture - that is doable of course, but we would have to rearrange all menus and all nodes positions in these menus == a lot of work. But yes, technicaly it can be done.

But even after that still one problem left: all pictures for UFOpedia needs to have the same size (so all squares or all rectangles with the same amount of x/y dimensions).

That is why I personaly think that all pictures as squares is the best option (but I am only a coder and cannot even argue about artwork).

PS Your pictures looks awesome in game - thanks for your contributions!

Blywulf:
Well, I'm not going to force you to change the code in order to showcase some drawings. Although, even the old UFOpaedia in the original X-Com offered a lot more space for artwork:

Sectoid UFOpaedia entry

I understand that the images should have the same dimensions. I just thought that it's no problem at all to somehow scale them down to proper size in order to place them in the UFOpaedia. There were no alarming signals coming from the dev team after my initial artwork submissions. The fact that those images had (almost) the same lenght of all edges was a pure coincidence.

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