Winter,
I understand that we cannot be a democracy, someone must have editorial oversight (and I think you do an excellent job). if you would humour me for a bit longer, i will respond to some of your points.
It would pad out the research tree unnecessarily
i dont know. i quite like the early campaign excitement - will you have learnt how to use the next alien tech in time for the nex hard mission?
research pretty infuriating
at the moment it is a bit fiddly - having to assign one scientist at a time (instead of, say, ten). i am sure the devs will have the gui tweaked eventualy.
when only one is needed
i stand by my "it must be much harder to make something than use it" point.
effort of splitting all those already-written articles into two
i would be quite happy to draft the changes (for your final approval). indeed even if you do not decide to take on this idea, if you are finding the task onerous, i would be happy to help. (email my sf.net account)
I don't think would help gameplay
i think the early conservative use of tech would be tactically interesting. indeed, i think the story style is good - indomitable humans struggling with salvage against alien aggression.
anyhow, if you are still not persuaded, i will happily drop the point.
regards,
andy