Anyone else question how your dropships land unharmed? Or how it has some awesome firepower and just sits there?
Wile maybe unrealistic at this point it would be nice to treat the dropship as a flying unit, have to find a landing spot, drop the troops, take off, rain hell from a move, and pick up the troops after the dust settles.
If nothing else it has a nice shiny gun sticking out of it's noise. It would be nice to be able to point that at something and ruin it's day. Maybe after unloading order the ship to take off out of the line of fire. Have it or a fighter craft stay in the area then have one of your unit paint a target, and watch hell rain down on the enemy. Bunker Buster anyone?
If nothing else it would make securing the area easier, and the game more interesting. When your ship is in the area it will give the enemy reason to run for cover with all haste. When the alien have a ship in the air it would make for a interesting battle for you to find cover, move affectively, or as the ground fight plays out have the two ship duke it out there. Either as the fight rages on or take off and cut to a airel fight as if you just intercepted the UFO.
Seems only fair you should be stranded and have to call for backup if you can (capture/secure) the alien's drop ship.