General > Discussion

Excellent Game : A Few Constructive Criticisms

<< < (2/3) > >>

Wanderer:

--- Quote from: "Pariah" ---If I may...

Outside of the game still lagging (I think it is connected to the music, because when the game lags, the music sounds like it is skipping, is there a way to turn off the music completely? Turning the volume down to zero doesn't help with the lag), the one criticism I have is graphically, a lot of times I will have a soldier move, but that last square they don't move into completely. The cursor icon will show the soldier in the square, but the graphics will only show him half way in the the square.

This has lead to soldiers being locked in place or blocking a doorway (it has happened twice on the Mansion map just inside the main doorway). When they are locked in place, they will not move one square, but if you give them an order to walk further then 1 square they will then move.

Thank you for the time and effort you have put into this game.

Albert - Pariah - eastwoodaen
--- End quote ---


I've not encountered either of these issues, however, I run a pretty generic system.  My guess is you're not running into programming problems, but environmental ones.  I've never gotten stuck on the mansion board (and I think that board is my nemisis, I replay 3-5 times sometimes).

I'd start with a delete and reinstall of the game, personally.  Sounds like something drastically corrupted in transfer.

Voller:
The "getting stuck" thing happened to me once too. If I remeber correctly I could only select the unit by pressing the respective number, but not by clicking on the soldier itself.

Wanderer:
1) Destructable Terrain

func_breakables work in maps.  See africa04d, and the windshield to the Alien Dropship.  I've seen this windshield blown out.  So, they exist.

It's a matter however of time, I think.  Mattn's been the primary map builder for a long time, and he's also project lead, therefore very busy.  I don't know if there are any other reasons for not including func_breakables more regularly, but I know they exist and function.

2) Could probably just cut half the frames out of the animation.

3) I'd like this myself.  Can't tell you the number of times I mean to turn the soldier via the RMB, when I need to hit Ctrl.  Some methods are just ingrained in my habit.

4) Renaming works again in 2.1.1, as mentioned.

5) Hm, that'd require reworking their current methodology completely.  How's your C coding?  Mine sucks so I can't help ya there.

6) -> Ooooh Alex? :)

Zenerka:

--- Quote from: "Wanderer" ---I don't know if there are any other reasons for not including func_breakables more regularly, but I know they exist and function.
--- End quote ---

No fun with breakable things if they just dissapears - because of no "breaking" sound for particular materials as well as no particles (exploding glass window, crashing wood barrel, etc).

Wanderer:

--- Quote from: "Zenerka" ---
--- Quote from: "Wanderer" ---I don't know if there are any other reasons for not including func_breakables more regularly, but I know they exist and function.
--- End quote ---

No fun with breakable things if they just dissapears - because of no "breaking" sound for particular materials as well as no particles (exploding glass window, crashing wood barrel, etc).
--- End quote ---


Wandering this conversation to the mapping board. :)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version