Technical support > Feature Requests

Iconic base menu

<< < (2/2)

Alex:
What I like about the idea of having to click on a base building, is if you don't have the building, the option isn't there, which makes sense.  You need the building before you can access the menu...

It would look nicer than having a menu with certain options "greyed out", in my subjective opinion at least.

Voller:
you could use a tooltip type approach to make it more obvious which building does what. Just hover your mouse over the building your interested in and it gives you information e.g.

- type of building (e.g. lab)
- capacity (15/20 spaces for quarters)
- maintenance cost
- brief description of what it does

lfloden:
I like this idea. Currently when you mouse over a building it tells you what it is. So finding the building is no big deal.

For any menu that doesn't really belong with a building (market) there could be a button system near the top of the window, along with (global view, other bases, email, whatever)

Alex:
Thinking about it some more, market really corresponds to the stores right?

You can't buy and sell stuff if you have nothing stored and nowhere to store it ... So clicking the general stores could bring up the market window.

The main reason I like the idea of clicking a building to access its functions is because it is a similar system used in RTS's like Command and Conquer, etc...  Click the construction yard to build stuff, click the production yard to make units, etc...

I'm not sure about the hire menu though, maybe that would need a button of its own.

Navigation

[0] Message Index

[*] Previous page

Go to full version