Technical support > Feature Requests
Iconic base menu
Alex:
This is more an eye candy suggestion than anything else.
I think it would work very well to remove the right hand menu from the base view.
Then, when the user clicks on a building, like the research facility, they see the research window, or when they click on the hangar, they get the equip aircraft screen.
To build a new building, click on an empty space, which brings up a list of building types, which you can select and put in place.
The base inventory and buy/sell screen can be accessed by clicking on the stores, etc.
I would prefer this system than the current one, it would feel more intuitive.
Would it be hard to implement, or would it be relatively straightforward to rearrange the gui?
vvb:
Your idea is good, but not everyone will remember how research laboratories look like. And it become more pixel-hunting, when you have to move mouse untill find needed building...
So, current system is nice. And if developers decide to imlpement your idea, it should be optional. 8-)
Alex:
Yeah I thought it might not be for all people - but I am thinking, there is an alt-hud in the battle scenes, is it possible to make an althud for the baseview?
The seperate building's purpose should be obvious by the way it looks anyway.
blondandy:
i think i'm right in saying that currently the only way to use a hospital is to click on it.
the GUI should go all one way or the other.
Zenerka:
--- Quote from: "blondandy" ---the GUI should go all one way or the other.
--- End quote ---
Yes, the GUI should be consistent, which means we should be able to either enter every menu base-related from menulist (not the case for aliencontainment or hospital currently) or by clicking given building. Or both.
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