Technical support > Feature Requests

Testing request: 2.1.1 testinstaller.

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Zenerka:
smalul
1) does this bug appear only in case of UFO on the geoscape? if yes - can you save when the ufo dissapears and check whether no problem with loading? then, can you shoot them out, save and check whether no problem with loading?
2) we are not going to give any numbers to testinstallers, because these are... testinstallers; of upcoming version 2.1.1; since no vital bugs will be found in these testinstallers we will release 2.1.1 version (based on 2.1.0 released month ago and focused on bugfixes and new savegame system)
3) about message subsystem - the message subsystem contains not only messages visible on the geoscape, but also mails in the mailclient (basicaly, they are the same); not saving all of them is pointless (in case of mails)

smalul:
1. I don't think this bug has anything to do with the a UFO - I've had it in all the versions since version 2.1 (when I started playing), and in most of the cases it had nothing to do with the UFOs.

2 & 3. Thanks for your answers.

OK, I've loaded the previous game, played the mission, when the mission was over, there was no UFO on the geoscape. I've returned to the base, let the time pass, saved a few times, and loaded each of those saves. In one strange case, when I loaded a game there was a UFO on the geoscape (it wasn't there when I saved), I intercepted it, saved again, let the time pass, and saved again. And once again - I hit that bug:

The latest saving:

--- Code: ---
Save 'slot3'
...subsystem 'base' - saved 11495 bytes
...subsystem 'campaign' - saved 373 bytes
...subsystem 'hospital' - saved 2 bytes
...subsystem 'market' - saved 2176 bytes
...subsystem 'research' - saved 6331 bytes
...subsystem 'employee' - saved 24307 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 87 bytes
...subsystem 'aircraft' - saved 1 bytes
...subsystem 'messagesystem' - saved 35104 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 32 bytes
Campaign 'Shai51' saved.

--- End code ---


The latest loading (with this bug):

--- Code: ---
Loading savegame
...version: 1
...game version: 2.1.1
Global data loaded - size (null)u bytes
...techs: 132
...buildings: 18
...ranks: 8
...nations: 8

Load 'slot3'
...subsystem 'base' - loaded 11495 bytes
Initializing aircraft and aircraft-items ...
...aircraft and aircraft-items inited
Cmd_AddCommand: popup_aircraft_action_click already defined
Cmd_AddCommand: ships_click already defined
Cmd_AddCommand: ships_rclick already defined
Cmd_AddCommand: multi_select_click already defined
Activate stage intro
Activate stage ufos_are_coming
...subsystem 'campaign' - loaded 373 bytes
...subsystem 'hospital' - loaded 2 bytes
...subsystem 'market' - loaded 2176 bytes
...subsystem 'research' - loaded 6331 bytes
...subsystem 'employee' - loaded 24307 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 87 bytes
...subsystem 'aircraft' - loaded 1 bytes
...subsystem 'messagesystem' - loaded 35137 bytes
...subsystem 'messagesystem' could not be loaded correctly - savegame might be broken (3f)
Changing to Singleplayer

--- End code ---


You probably noticed this already, but when I save, a certain amount of bytes are saved in the "messagesystem" subsystem (...subsystem "messagesystem" - saved 35104 bytes), but when I load and this bug appears, more bytes are loaded from the "messagesystem" subsystem (...subsystem 'messagesystem' - loaded 35137 bytes). This has always been the case when this bug occurs. When everything works fine, the exact same amount of bytes are saved and loaded into and from the "messagesystem" subsystem.

I would also like to know if other players are having this bug, or is it just my problem? I've checked my computer memory with memtest86 and everything is fine, and I don't have any other problems with my computer, so I don't think this is a local problem.

Zenerka:

--- Quote from: "smalul" ---You probably noticed this already, but when I save, a certain amount of bytes are saved in the "messagesystem" subsystem (...subsystem "messagesystem" - saved 35104 bytes), but when I load and this bug appears, more bytes are loaded from the "messagesystem" subsystem (...subsystem 'messagesystem' - loaded 35137 bytes). This has always been the case when this bug occurs. When everything works fine, the exact same amount of bytes are saved and loaded into and from the "messagesystem" subsystem.
--- End quote ---

We have no idea what is causing this - really. :( Moreover, we cannot reproduce this, but the fact that you have such problems means that there is a bug somewhere, no doubt. The amount of loaded bytes for subsystem should be the same as amount of saved bytes.
This would be a wild guess... but we just uploaded new testinstallers (27.04.2007) - the same place as usual (szklo.eu.org) - there is a slightly modified (safer) way of message subsystem saving - could you try it, please? If this bug won't be fixed we will have to postpone 2.1.1 release. :(

--- Quote from: "smalul" ---I would also like to know if other players are having this bug, or is it just my problem?
--- End quote ---

Last days and last testinstallers - no, but some other people also reported such problems with message subsystem saving some days ago. So I believe it is not "only you", but indeed, there is a bug somewhere.

smalul:

--- Quote from: "Zenerka" ---We have no idea what is causing this - really. :( Moreover, we cannot reproduce this, but the fact that you have such problems means that there is a bug somewhere, no doubt. The amount of loaded bytes for subsystem should be the same as amount of saved bytes.
This would be a wild guess... but we just uploaded new testinstallers (27.04.2007) - the same place as usual (szklo.eu.org) - there is a slightly modified (safer) way of message subsystem saving - could you try it, please? If this bug won't be fixed we will have to postpone 2.1.1 release. :(
--- End quote ---

OK, downloading now.
You know, I actually thought of a way to help locate the bug - save the save games as simple text (disable the current encoding of the saved games files). This would probably make the saved games files bigger, and would allow cheating (by editing the files), but it would also show what information is saved into those files. Now, if and when this bug occurs again, you could just look at the text to see what exactly are those extra bytes, and you might get some idea as for their source. Once the problem is found and fixed, you could just re-enable that encoding.
This should help locate the problem, unless the bug is in the encoding algorithm itself.
 
I hope you won't have to postpone the next release, because repeating everything over and over again (I had to start a new game every time a new beta was released) is starting to get boring. I would love to to be able to do some new research, capture UFOs, kill new aliens and so on.

By the way - isn't it a problem for you that people are downloading about 260MB for each beta version (I'm assuming you have some kind of bandwidth limit)? Is there a way to download just the files you changed between the beta versions, just to help you with the bandwidth (I have no problem downloading 260MB each time, it only takes a few minutes)?


--- Quote from: "Zenerka" ---Last days and last testinstallers - no, but some other people also reported such problems with message subsystem saving some days ago. So I believe it is not "only you", but indeed, there is a bug somewhere.
--- End quote ---

OK, thanks.

Edit:
OK, downloaded and installed. It seems I can load the games from the previous version (April 26th) in this version (April 27th) and play them just fine. Should I start a new game or can I continue my current game?

Zenerka:

--- Quote from: "smalul" ---OK, downloaded and installed. It seems I can load the games from the previous version (April 26th) in this version (April 27th) and play them just fine. Should I start a new game or can I continue my current game?
--- End quote ---

It should be ok if you are sure that you loaded the same amount of bytes for message subsystem as saved.

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