Technical support > Feature Requests

Testing request: 2.1.1 testinstaller.

<< < (9/12) > >>

smalul:
OK, here is a link to this file:
http://www.filefactory.com/file/ddc39a/
I'm quite sure this is the right file (I erased the saves when I installed today's update, but luckily it was still in the recycle bin.

I will note again that this file is for the April 24th version, not the April 26th version, which you published today, so it won't work in current version.
And yes, it seems to me this bug is in the message system as well (the log stops just before loading the "messagesystem", there is another problem with the "messagesystem", and the expression is type < MSG_MAX). It seems to me like some sort of buffer overload bug (the size of the string it too big for the declared variable). I personally don't understand the need to save all those messages in the saved files - why don't you just dump them in the console log? I won't mind not seeing those message each time I load a saved game.

Zenerka:
Ah, damn. OK, will try to revert to 24th April and test. Please, if you manage to reproduce such bug in today's testinstaller, drop a note and share a savegame as well, please.

blondandy:
This bug/feature may have been superseded. I am still playing on a slightly old test release 2.1.1 April 22.

I have played through for quite a while (run out of stuff to research), had a base attacked and now the same mission keeps coming up. its "Atacama desert", map "falcon_crash04n". I've done it three times in a row now. So, have I reached the end of the story so far? or is this an unexpected bug?

If you are interested, I will make the .sav and log available.

I am playing on win xp with an amd64.

Zenerka:

--- Quote from: "blondandy" ---I have played through for quite a while (run out of stuff to research), had a base attacked and now the same mission keeps coming up. its "Atacama desert", map "falcon_crash04n". I've done it three times in a row now. So, have I reached the end of the story so far? or is this an unexpected bug?
--- End quote ---

This is (currently) expected bug in your version, fixed in one of later versions. Unfortunately we didn't saved last missions in previous versions which lead to such bug.
And the game has its finish, you will for sure notice when The End will come.

smalul:
There we go again... Another 'messagesystem' error. This time with the April 26th version (again, please - give those versions different numbers, that's the point of the minor version numbers, this should be 2.1.4).
OK, I've played a mission:

--- Code: ---
==== InitGame ====
------- Server Initialization -------
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Map: mine_crash05d
                                     
pics
                                     
civilians/female/body02
                                     
civilians/female/head01a
                                     
civilians/female/body01
                                     
civilians/female/head02b
                                     
civilians/male/body01
                                     
civilians/male/head01
                                     
aliens/shevaar/body01
                                     
aliens/shevaar/head01
                                     
aliens/ortnoklight/body01
                                     
aliens/ortnoklight/head02
                                     
aliens/ortnokmedium/body01
                                     
aliens/ortnokmedium/head02
                                     
aliens/tamanlight/body01
                                     
aliens/tamanlight/head01
                                     
aliens/ortnoklight/head03
                                     
images
Shai has joined team 0
Shai has taken control over team 1.
Starting the game...
(player 0) It's team 1's round
CL_GetSkillString: Skill is bigger than max allowed skill value (101/100)
CL_GetSkillString: Skill is bigger than max allowed skill value (101/100)
CL_GetSkillString: Skill is bigger than max allowed skill value (101/100)
CL_GetSkillString: Skill is bigger than max allowed skill value (101/100)
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
CL_GetSkillString: Skill is bigger than max allowed skill value (101/100)
CL_GetSkillString: Skill is bigger than max allowed skill value (101/100)
Akrokk Uk Kronok is consumed by mad rage!
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
==== ShutdownGame ====

--- End code ---


Once the mission was over, I saw a UFO in the sky, so I took a picture (I had a feeling there would be a loading problem):


Then I saved the game:

--- Code: ---
Save 'slot6'
...subsystem 'base' - saved 11588 bytes
...subsystem 'campaign' - saved 373 bytes
...subsystem 'hospital' - saved 2 bytes
...subsystem 'market' - saved 2176 bytes
...subsystem 'research' - saved 6331 bytes
...subsystem 'employee' - saved 23318 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 100 bytes
...subsystem 'aircraft' - saved 125 bytes
...subsystem 'messagesystem' - saved 32146 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 32 bytes
Campaign 'Shai46' saved.
Loading savegame
...version: 1
...game version: 2.1.1
Global data loaded - size (null)u bytes
...techs: 132
...buildings: 18
...ranks: 8
...nations: 8

--- End code ---


And then I've decided to load this game (just to see if my feeling was right):

--- Code: ---
Load 'slot6'
...subsystem 'base' - loaded 11588 bytes
Initializing aircraft and aircraft-items ...
...aircraft and aircraft-items inited
Cmd_AddCommand: popup_aircraft_action_click already defined
Cmd_AddCommand: ships_click already defined
Cmd_AddCommand: ships_rclick already defined
Cmd_AddCommand: multi_select_click already defined
Activate stage intro
Activate stage ufos_are_coming
...subsystem 'campaign' - loaded 373 bytes
...subsystem 'hospital' - loaded 2 bytes
...subsystem 'market' - loaded 2176 bytes
...subsystem 'research' - loaded 6331 bytes
...subsystem 'employee' - loaded 23318 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 100 bytes
...subsystem 'aircraft' - loaded 125 bytes
...subsystem 'messagesystem' - loaded 32179 bytes
...subsystem 'messagesystem' could not be loaded correctly - savegame might be broken (3f)
Changing to Singleplayer

--- End code ---


I guess my feeling was right...

I still think you should remove this "messagesystem" from the saved games files, and "dump" all the messages to the console. None of those messages are really critical, and you can't even scroll back to see the messages' history (you juse see the last 10 or 15 messages), so I hardly see the point of saving ALL the messages.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version