General > Discussion

Some thoughts about gameplay (UFO 2.2, linux)

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vvb:
13. I don't know is this feature or a bug. When I've read new mail in mailclient and rotate 3D-model of something, programm remembers at which angle I've rotate it. And when I 've read some different mail, 3D-model in it has the same angle of rotation at previous one.

14. At X-COM laser weapon has NO ammo at all. I t was very useful and comfortable. X-COM laser rifles has not much damage as plasma, but I've prefer to create 8 laser rifles and forget about ammo at all. It's rather fair I think. Is there any kind of firing weapon in ufoai, that have NO ammo? I dont like all this 'microeconomic stuff' with ammos. If you whink that laser weapon will be ultimate weapon becouse of this, it's damage can be decreased. In X-COM you can't hurt last main monster/brain/or_what_was_that.

vvb:
15. It's still dangerous save game when ship is flying. In svn 7805 I've save game after industrial06n and after trying to load it, I get:
File 'slot3' loaded.
Save user settings to /home/vvb/.ufoai/2.2-dev/base/config.cfg
Error: the selected mission has no def pointer set
/usr/local/bin/ufo: line 2:  8978 Segmentation fault

16. When I kill bloodspider it's always something blinking on monitor. Some sort of white flash. I don't know how exactly to describe it. I think something wrong in a moment, when bloodspider model become a 'dead one' (bloodspider is lying on its spine)...

17. Another one bug (not always porducable, but anyway it has a place). In menu SAVE, choose slot (say, slot3) for save by clicking mouse on it, and then choose another one (say, slot2). Save game, then return to geoscape. Then return to SAVE menu. There is blinking * on a slot3.

vvb:
18. Transfer between bases. I've give order to transfer some of equipment (laser rifles, sniper rifles and so on) from first primary base to secondary, just builded. And all of transferred equipment is gone! It's not on my first base, it's not on the second one.

19. Just small thought. Little remark. There was old game which called "Incubation: Time is running out". In Incubacion was one kind of alien, which have total frontal "bulletproof". So to kill him one must go from behind and shoot him to the back. I think it's not a bad idea make one of the alien in ufoai which have similiar characteristics. He can be very slow, with hand-to-hand only weapon, but if you'll encounter him in narrow  passage... 8-)

vvb:
20. There is little strange in UFOpedia description of "Alien Autopsy - Shevaar". The text is " ) There is a complex set of implants...". I think ")" here is not needed (or, may be, it's a "-" must be here instead...

21. One more little strange with "Mailbox". When I've play, I've  recieve new mail in mailbox about new research results. But about some items (say, Medium Alien Armour, ?Plasma? Rifle, and some more) I've recieve no mail at all. In UFOpedia description of this items is appeared.

vvb:
22. In SVN 8094 on main screen there is "version 2.2". Is this correct? Or may be there should be "2.2.1"?

23. There is some strange in female model in helmet. Head is shifted to back. It seems very unnatural. It's very remarkable when you equip you soldiers. Just switch between female with armor and without it. You'll see the difference.

24. Just my opinion. On pics maps loading (/base/pics/maps/loading) you shouldn't see "hidden" levels. I mean that screenshot should be done with ALL levels turned ON.
 I hope you'll get what I mean.
 By the way, my favorite one is mine_crash05. COOOOOOL. 8)
 Very good -- oriental05, office06, japan06
 Not bad -- village07, tower06, rivertown01 (and so on)...
 "Bad" pics -- transport06, terrain08, subway07...(and so on)...

25. Feature/bug?
Set reaction fire. Choose with mouse "primary fire mode" of some weapon (some of modes are grey if you don't have time to them). NOW: press X (uset reaction fire). The grey color is not changed! Even when you have time to shoot.
 By-pass: press "primary fire mode" twice. 8-(

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