Development > Artwork
Alien hoverbot
Winter:
--- Quote from: "Surrealistik" ---I definitely understand your concerns that the technology is cliched, and its use might result in undesirable weariness concerning the storyline. On the otherhand, the game makes extensive use of other popular sci-fi technologies and weaponry such as plasma weapons, lasers, FTL travel, psionics, and particle beams. Regardless, that is not to say that there is no value in trying to incorporate new and interesting elements, and if barring or substituting AG with more conventional technologies achieves this, so be it. I am certainly willing to invest faith in your ability to create a fresh and compelling storyline, complete with the nuances that make it so.
--- End quote ---
All of the techs you mention have a firm basis in known physics, except FTL and psionics. They've received researched and realistic treatments in our UFOpaedia. We've even handled FTL as realistically as we could. Psionics are the only really out-there thing that's going to be in the game, but we've also given that a bit of a new spin, rather than, "Psionic people just started popping up after the aliens arrived," or "It was there all along."
Regards,
Winter
Psawhn:
Here's a link to the latest .blend file, in case I disappear or something. (Hopefully not! :) )
Edit: The link helps. https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot_lightcannon_v11.blend
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