Development > Artwork

Alien hoverbot

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inquisiteur2:
Maybe fans are too large, in my opinion they should look a little more circular and thinner, like terminator 3 skynet model.

On a somewhat related note, this kind of machine must be cleaned from time to time, thus need to land in the hangar, maybe small landing gear or somehting similar need to be attached to it ?

Regarding the 2 spikes popping from the bottom of the plane, I assume they are done for planes stability purpose. Would this plane be big enough to have aliens sit on them for field transportation purpose ? (I mean if this is the case, you may arrange them to be less crude and more ergonomic for aliens buts sake :) ).

Finally, since its a robot, sensors somewhere may be needed.

On a very last note, how is this plane supposed to deal with ground height ? I mean if it is on a flat landscape thats ok, but if their is a stair of a hill, unless the fans are strong enough to allow it to take some altitude, you would need an additional small fan on the lower top of the plan just to pull it up when needed.

Alex:

--- Quote from: "PhaD" ---hmm it  doesn't looks like very extraterrestrial, then it needs good movement and damage sounds! The hoverbot should be done by aliens ? with an rotating engine? That seems to be Human work! It could be better if the engine of the bot is something like antigravitation, so after you smash that bot up, you can reserach antigrav as well. Maybe you need antigravitation to research the new alien spaceship!
--- End quote ---


Anti gravity would be a cool and fun addition if the game was set in a more heavily science fictional universe.  From what I can understand the design constraints have been finalized for quite some time, and the team is now in the implementation phase of the project.  

Going back to the drawing board to incorporate things like antigravity into the storyline (which has had many months of work put into it already) would cause major delays in the project.

But I will agree with one point - it doesn't look very alien (no offense).  It doesn't seem to have any kind of stability, wouldn't it pitch backwards and forwards on its axis?  It looks kind of chunky...  I would imagine that the aliens would be far enough advanced with materials and alloys to produce extremely lightweight but strong designs.  The overall look of the proposed model seems more of a human adaptation of the alien idea, with less refined materials and construction processes.

Whats the pointy bits at the front for?  Do they ram people and impale them on spikes?

Maybe you can find more inspiration here: http://www.moller.com/

Surrealistik:
My only real objection to the model is the size of the turbines; other than that the model's fine, though I personally would go with a frame more reminiscent of the scanners from HL2.

Winter:
The turbines look awesome in my opinion. This model is supposed to give the impression of speed and versatility, slightly unstable, neither too light to be a threat nor too heavy to be a believable flier. It does all of those things very well.

Remember that it's going to be only 1 square in size in-game.

Regards,
Winter

Alex:
True, I wasn't taking scale into account.  My problem wasn't with the model itself which I believe is great (and would probably look brilliant textured), and if I try to picture it taking only one square in game, I take back what I said about it looking too chunky.

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