Development > Artwork
Video material - Intro,gameplay,trailer
PhaD:
I can make an Intro, a gameplay video or a trailer, but i need your help! All i need is a lot of footage! All what you got about UFO:AI would be helpful - render sequences pictures artwork sounds and so on. You can sent it thru icq 92818615 and sometimes i am in #UFO:AI
I talked with mattn, he said it is a little bit difficult to capture ingame szenes with the engine, cause it heavy slows down the game speed. Everything you have, and if it is a simple picture would be helpful! I am working with AEF7PRO, so you can also sent psd, fla and prodj files as well!
At last: If you have an Idea of an intro, or you wanna make a rendering sequenz which i can master with sound, animation and effects - go do it !
Thanx - PhaD
Psawhn:
Sounds good.
I am already planning on rendering stills of the aircraft for loading screens and that. It won't be too much more work to make some quick animations of the aircraft.
PhaD:
Yeah, landing aircraft captured from the ground would be great! (I can add some landing lights, dust, fog, and so on)
I dont know what exactly you can do, but just a simple flying airfraft with blue sky in the background would be very useful for me!
Psawhn:
Oh, yeah... post-pro. I'm used to doing everything I can within blender that sometimes I forget about post-pro.
Unfortunately, I only have two of the aircraft ready to go. I've been working on upping the resolution of the Saracen (And adding landing gear and weapons bays and other animatable stuff), and I designed my Stingray to be high-poly and animatable from the start. I don't know if the Stingray has much of a place in the intro, though, as it's a alien-human hybrid craft that gets developed much later in the game.
I can get some simple flying Saracen done easily. Can you take a stream of .png files for the animation, or should it have a specific codec?
PhaD:
An unkompressed avi is the best you can do, or with dv-codec. a episode of png files is also great, but a little hard to handle and it would be very large. An unkompressed avi is large, but better to handle. If you can, put the alpha channel into the avi, then i can extrackt the channel with AE7. Do what you can, everything is great and try to integrate the alpha plz!
Thanx - PhaD
Navigation
[0] Message Index
[#] Next page
Go to full version