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Save in Combat

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Sophisanmus:
I write this, in part, after having the game bug out after my laptop hibernated due to low battery, just moments before completing a long and rather frustrating mission.  The other part had to do with reading up on a blog/article referencing many situations where saving restrictions have greatly diminished the fun of gameplay, for minimal benefit towards the designer's vision.

If it is more of a design philosophy change, rather than an actual technical limitation or resource/time constraint, then perhaps a compromise could be made.  Within the initial settings of the game, wherein the player selects his difficulty level, there could be an optional in-battle saving toggle.  When on, the player can save (and reload) mid-battle without restriction.  Alternatively, the toggle can be shut off, and battle progress will instead be auto-saved at the start and end of each team's round.  Perhaps the autosave could even be erased when loaded, and thus only re-established at the next turn change.  This would present a buffer of sorts for the forced leaving of the game, or even a random crash, while still keeping the mode a bit more 'hardcore' than other games. 

Additionally, perhaps an in-game option to re-enable player-controlled saving could be placed as an in-game options, though with no going back to 'hardcore' battle saving once the restriction has been removed. 

I hope this can help strike a middle-ground, where players can opt for the added challenge and tension involved in a "one-life" approach to missions without the benefit of rampant save-loading, while still allowing leniency for the players who would be otherwise turned off by such an approach.

Winter:
Hmm, at this point I don't see any room for battlescape saving other than a simple autosave function. That would address most concerns while leaving the concept well enough intact.

Regards,
Winter

Aarontu:
I remember playing some game a long time ago where you went into a dungeon or something and you couldn't save/reload over and over, but you could save and quit and come back. It worked like this:

If you save mid-mission, the game quit to the title screen after saving. If you load a game that was saved mid-mission, the saved game is either deleted or changed so that the current mission is counted as aborted or something (you have to win the current mission and then save it to overwrite it).

Mattn:
even if you all would hate me for this - there will be NO save feature in battlescape - no auto save, no you-are-allowed-to-safe-5-times-feature, nothing else. If you want to have such a feature i would love to provide the patch on the page - but again, never in an official release. I'm sorry. Also that's the last time i'm responding to this. If you want such a feature, code it, supply a patch, others can apply it then - that's what's open source is about - but never in any official release.

Silveressa:
Right, typical.

Any chance of getting the real reason why?

I get the impression the "too lazy to code it" guess is pretty close to the mark.

I'm more curious at this point the actual reasoning "why not never" then any hopes of logically reasoning with anyone.

(and on a side note, it's a free game so complaining tends to be a waste of time. Paying companies give a damn because dissatisfied customers cost them profit. Free open source "hobbyists" do it for fun and put in whatever they want regardless of public opinion. Polite and good for PR? No. Well within their rights because they're the ones that are putting the time/effort into coding it? Yes. Likely to inspire outsiders into giving a hand? Unlikely.

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