General > Discussion

Save in Combat

<< < (13/16) > >>

bri49:
The entire reason for a tactical game save option is, for me, the fact that I want the excitement of the initial experience. I want to savor every moment and make sensible tactical decisions to protect the lives of my squad.
I am not interested in playing through a tactical scenario over and over simply for the false reward of optimal results, but I might have accidently hit the "E" key instead of the "W" key somewhere along the way and totally screwed up my game. Or, I may not have enough time to finish before I get interrupted by another family member needing to use the computer (sorry, we only own one!) so I'm left with only one alternative- rush and play sloppily.
Perhaps I'm getting old, but I find it difficult and highly undesirable in many cases, to play a thoughtful, well executed tactical episode in less than an hour (the mine shaft and the NY subway battles come to mind).
I hope somewhere along the way, this imposition on game play somehow gets resolved. A saved game is not a moral issue, it's a sensible, welcomed convenience in todays hectic world.

Captain Bipto:

--- Quote from: Silveressa on May 10, 2008, 08:07:22 am ---Try looking after kids Captain. When you're a parent (or baby sitter) of two 2-1/2 year olds, having 30 minutes of uninterrupted computer time will be quite a rare luxury.

Or try being someone with a job that requires them to be "on call" nearly 24/7, such as emergency room doctors, firemen, etc... With that kind of work you get the call and you drop what you;re doing and run out the door. Which makes a save in battle feature a necessity for thorough enjoyment of the game.

Also thanks Nemchenk for looking into this. an auto save after every turn sounds like just what those of us with priorities that come before video games need.

--- End quote ---

I can be who I wanna be, I don't have to try! I love this game but I donno if I'd like the babysitter (who should be doing their job) to be playing this absorbing game. If a kind person could mod-in saving features it would be appreciated, after all professionals and parents (especiallyprofessional parents!) play this game too.




ysu:

--- Quote from: Winter on April 17, 2007, 10:45:59 pm ---How about a limited number of temporary save slots per mission? 5 or 10 at most. These slots would be deleted as soon as you win or lose the mission.

Regards,
Winter

--- End quote ---

You did not read this post above, eh? :)

I agree with those who say to put it in, and the above limits would also satisfy the iron man gametype fans (I'm sure they won't play on anything less than hard).  I also had to quit missions due to r/l committments, and once the game hung up on me in combat too.  Apart from that, yeah, I'd like to be able not to loose half an hour gameplay due to an unlucky shot.

just my 2c

Smig:
Frankly, I never felt the need to save an in-game mission until now since I usually never save unless I'm leaving (but I do need to save when I'm leaving) and I respect the fact that this developers team like to play the way I do, I always try to play in that ironman concept but I never needed that behaviour to be dictated by feature limitations.

First of all, is cheating such a big deal? Saving is allowed because it's usefull, it's in all games this game is inspired on or competes with. They've gone with the extra trouble of coding and testing that for a reason. Did the ability to save broke any of those games? Would you want any of those games fixed by disabling that feature? I don't think so.

Anyway, I guess the reasons to include that feature have all been explained in detail while reasons not to include it have not. I think this probably isn't top priority right now but I don't really believe some of the explanations about the atmosphere and stuff. I think the developers were simply lazy about this, it's a lot of work to implement it and they wouldn't make much use of it anyway (as most os us would not). And I don't mean this with any disrespect, I wouldn't dare to call opensource developers of free software so expertly done up to this point, lazy ;D we're all lazy in a way and I would win if there was a contest, my criticism goes only for the reasons given that doesn't make sense to me. If the reason is lack of time and desire to implement it, fine, we can only hope someone will have both one day. If there is really an effort to keep the game from having that feature because of the atmosphere and cheating and all, then I'm not fine with that. I really don't care how people like to play their games but I do care about the limitations to them if they spoil my own game experience.

That's why I don't really agree with the limited saving ability either, I think this game lacks that feature for lack of time/desire to implement it and not really for any other big reason so if someone's going to implement it I'd rather if you'd go all the way as any other game out there. It's probably much simpler to do that anyway than to develop the algorythms necessary to try and stop people who enjoy the game in different ways.

Silveressa:
Very well put Smig, I'm curious how close to the mark of truth you hit with that :)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version