General > Discussion

Save in Combat

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Captain Bipto:
Come on people stop dragging your families and/or forces of nature into this discussion, unless you want to keep the laughter alive. Sure I have not beaten the game yet but no map has taken me longer than half an hour so far of continuous play.

Silveressa:
Try looking after kids Captain. When you're a parent (or baby sitter) of two 2-1/2 year olds, having 30 minutes of uninterrupted computer time will be quite a rare luxury.

Or try being someone with a job that requires them to be "on call" nearly 24/7, such as emergency room doctors, firemen, etc... With that kind of work you get the call and you drop what you;re doing and run out the door. Which makes a save in battle feature a necessity for thorough enjoyment of the game.

Also thanks Nemchenk for looking into this. an auto save after every turn sounds like just what those of us with priorities that come before video games need.

blondandy:
I am not sure that the save-in-battlescape feature would be welcome in the standard release. Anyone is welcome to modify the game and release a patch for the code, or an updated installer.

Silveressa:

--- Quote from: blondandy on May 10, 2008, 08:17:32 am ---I am not sure that the save-in-battlescape feature would be welcome in the standard release. Anyone is welcome to modify the game and release a patch for the code, or an updated installer.

--- End quote ---

That's just the thing so many people seem to be missing the point of. Those of us that need a save in battle feature are ones who are just to busy with real life to sit and play through an entire map in one sitting. (some of the maps later on in game can take 45-60 minutes or longer on harder difficulties)

Now if we're too busy to play though a battle map in one sitting, where are we supposed to find the time to learn how to code an auto-save feature into the game, let alone actually code it?

ponkan:

--- Quote from: knightsubzero on May 07, 2008, 11:37:35 pm ---i would add my vote for a save feature, mainly for time issues, sometimes those missions take either a long time, or alot of tries....sometimes i play for awhile, and i have this theory in my head, ok ill play until something happens, then my base gets raided (new version), or i accidently hit the 12hr time boost, while my dropship is on the way.....opps cant save....i have to either play (really need sleep), or have to go from my last save which was 2 hrs ago.

if people dont want to save they dont have to, i know some people will use it to save\load, save\load, but that would be their problem.

implement this feature.

--- End quote ---

knightsubzero, the game quick-saves just before you go into battle. So the dropship arrives, you choose Fight, then immediately abort the mission. Load the quicksave with F2, your ship's back on top of the site (has to be told to engage though, for some reason it reverts to idle). F2 still works in the SVN version even if they no longer have the "Continue" button when choosing single player at the starting menu.

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