General > Discussion

Save in Combat

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Captain Bipto:
Hey guys I really think you need to implement an ingame save feature in this awesome game!  The reason? I don't have one, i got like 10!!! Here are the most important and urgent reasons.
1.) I cannot figure out how to hit the retry button on the tactical menu.
2.) Meteorites, lightning, cosmic rays, eco terrorists and even russian space stations strike the power station near my house ALL the time and my UPS is dead  :o.
3.) My kid won't play the game w/o a save feature...course I don't really care about that...more time for me!
4.) Sometimes Noah rolls by my pad ranting about a coming great deluge, please please please implement a save feature so that I can save in the middle of a battle instead of spending a few minutes just replaying the map.




Silveressa:
LOL! Ya get plenty of points for originality at least  ;D

knightsubzero:
i would add my vote for a save feature, mainly for time issues, sometimes those missions take either a long time, or alot of tries....sometimes i play for awhile, and i have this theory in my head, ok ill play until something happens, then my base gets raided (new version), or i accidently hit the 12hr time boost, while my dropship is on the way.....opps cant save....i have to either play (really need sleep), or have to go from my last save which was 2 hrs ago.

if people dont want to save they dont have to, i know some people will use it to save\load, save\load, but that would be their problem.

implement this feature.

Captain Bipto:
Seriously I would add my vote for an autosave feature that occurred in player controlled intervals while playing on the GEOSCAPE (I.e. every 5 minutes, every minute, every game month, every game week etc).  Definitely should autosave right before entering a mission just because sometimes I get excited and forget to save. I LOVE the fact there is no save feature on the battle maps, does a great job of keep the terror alive...

Doctor J:

--- Quote from: nemchenk on February 20, 2008, 07:10:00 pm ---This seems a huge issue for quite a few people, so I am happy to take a look at implementing this.

--- End quote ---

Huzzah, Nemchenk!

I would like to offer what i perceive as a compromise position: autosave at the end of every turn, but no player-initiated saves.  This would materially help those with brownouts or persuasive spouses [you only lose a few minutes of 'work'], but not be of significant benefit to those who want to make sure their shot flies true...

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