General > Discussion

Save in Combat

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Pariah:
Greetings All,

Two thoughts. 1st, honestly, compared to TFTD, the levels here are puny.

2nd, twice this past weekend I wished I could save the game during combat. Why? Because the first time I had to let the spousal unit use the puter and the 2nd time was because I had to leave. Both times were in the middle of combat. I had to quit the game instead and since I only save when I quit, both times the progress I had made was lost.

vvb:
Well... I think number of slots to save game in the middle of the battle can be function of level:

 Very easy -- unlimited number of saves.
 Easy -- 3
 Standard -- 1 (use it wisely! ;) )
 Hard -- 0
 Very Hard -- 0.

 I think this scheme is fair enough.

Baron Crass:

--- Quote from: "Pariah" ---Greetings All,

Two thoughts. 1st, honestly, compared to TFTD, the levels here are puny.

2nd, twice this past weekend I wished I could save the game during combat. Why? Because the first time I had to let the spousal unit use the puter and the 2nd time was because I had to leave. Both times were in the middle of combat. I had to quit the game instead and since I only save when I quit, both times the progress I had made was lost.
--- End quote ---


the other difference from TFTD...none of those near-indestructible lobstermen. I HATED seeing those guys early on in a game.

Surrealistik:

--- Quote ---After all, if you don't want to save during combat just don't use the function.
--- End quote ---


Exactly. This was one of my main points when this debate first came up. There are concerns that a save feature will diminish the atmosphere and tension, and thus the funfactor/enjoyment. In reality though, this is a fallacious argument in that

A: the absence of a combat/battlescape save option actually *detracts* from the enjoyment of those who do wish to use it, which I can only presume to be most people, given that few appreciate having tens of minutes of their time wasted by some lucky shot or freak incident, or RL obligations.

and

B: Those gluttons for punishment who do want to iron man their way through tactical encounters can do so anyways.

Obviously the "preservation of atmosphere" fails to merit imposing what is likely a widely unpopular iron man experience, when in all practicality what this really accomplishes is frustration and annoyance on behalf of the player rather than the intended aim.

zodde:
Hi all! Just joined this forum and have just downloaded the game and tried for a short period of time.

Anyway I want to give you guys my thoughts about the option to save during combat.

I agree that you should not be able to save during Combat to easily reload it and thus taking away the terror/punishment if you make a bad move.

Hower I do understand the frustration when playing a map and you suddenly have to quit the game for one or other reason.

I do have a suggestion that would solve the above situation and still keep the terror/punishment feeling. Do allow to save the game and then automatically quit back to desktop. I also suggest that savegames during combat cannot be reloaded until 5 minutes after they have been saved.

Now, this gives me the option to save the game, and go away if I need to do so. Also this effectively retain the terror/punishment of your actions since this save option would be useless to use every turn. You would be thrown out to deskop everytime and even if you reload the game you wont be able to load that savegame until five minutes have passed.

So, what do you guys think about this idea?

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