General > Discussion

Save in Combat

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TroubleMaker:
Sometimes in-battle save may have "artistic" purpose.
For example, I have a large collection of UFO:AM saves with funny, or tragical, or just wonderful moments.

One may object me: "use screenshots instead". Acceptable objection. But... but when I have a saved game, I can take screenshots in times and quantities I need.

For example, I have a SG (from :AM) where two "car crabs" were killed so funny, that they looks like one copulating another "in doggy style". And it is very difficult to quickly choose the right point of view to take a brilliant screenshot.

Or, when I wrote my novel, I reloaded "Clearing alien base" SG and take shots for humans and dogs hanging on wall spikes. Or when I brought "system box" from Area-51 and my team was almost wiped during its way back home (who reads Russian: chapter 11), I used the shots from "real" situation.

Etc, etc...

As the workaround, I could suggest the s/l system as it was in first Windows version of "Sid Meyer's Civilization": the player could save the game at any time and in any quantities (just choosing filename), but he could load the SG only with restarting the game - no in-game loads were allowed.

sirg:
I expect at least an autosave for two parts missions (if there'll be one) so you can go back (retry) to the starting of the 2nd part instead of replaying it all over again

sathie:
UFO and TFTD got it right.  Each reload forced you to exit to the geoscape, showing you the "you lost" screen, basically.  That's the right way to do it.  If people are okay with seeing that, then it's fine.  If they wanna make it more difficult for themselves then they can do that by not saving.

It'll give much more freedom to map design too.  I'm sure right now you must have some great ideas on the team that are shot down simply because it would be too long or a little more difficult than you think a map should be.  With a save feature (even a limited one) I think you'll open the game up to much more interesting possibilities.

BTAxis:

--- Quote from: sathie on February 10, 2008, 02:02:11 am ---I'm sure right now you must have some great ideas on the team that are shot down simply because it would be too long or a little more difficult than you think a map should be.

--- End quote ---

Not at all. The only limiting factor for maps is the work involved.

nemchenk:

--- Quote from: Mattn on May 18, 2007, 10:43:53 am ---to make a long discussion short - we made this design decision a long time ago - there will be no mid-game saving (at least not done by this team)

but it's open source - so implement whatever you like and submit a patch to our patch tracker

--- End quote ---
This seems a huge issue for quite a few people, so I am happy to take a look at implementing this.

The timed- or limited-slot functionality seems too complicated to me -- if people want to cheat, they can copy the save files, or alter their timestamps. I would vote for:

Tickbox at game start, non-editable afterwards. Unticked by default, with a suitable description of why it is a bad idea to select it. Game quits once a save is made in the battlescape, to discourage "save-hunting."

Would this satisfy those users who have time issues?

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