General > Discussion

Save in Combat

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Tonsilgon:
Hi,

I rarely have time to play for more than 1 hour because I have a wife and daughter. So I simply do not have the time to try a mission a hundred times, just because I loose half of my staff...
I play to relax and: Yes, I save and load often because I love to play a mission "clean" without casualties in my team.

I tried UFO AI, but without savegames in combat I will probably wait for UFO-Extraterrestrials.

Just a word to the developers. When I was a student 10 years ago, I also could play a single game for 12 hours a day. And I did with the original UFO as well as with TFTD. But you cannot be a hardcore-gamer and a good father and husband at the same time.
So get down from your hardcore-gamer-attitude and give people who just don't have time or just like to play another style a savegame in combat.

Varil:
I think the best option would be an autosave which overwrites itself every turn. That'd be useful for dealing with both crashes and needing to leave mid-battle.

I also feel the imposed Iron-man, in general, isn't a very good idea. You say "If the option is there there'll always be the temptation" but I say that if you can't resist the option to reload, then you simply aren't up to ironman play. Big deal. It's a game, if you don't *want* to play it ironman, then why bother trying in the first place? Enforced ironman doesn't help the people who want to play that way in the first place, and it isn't doing anything but frustrating the people who don't want to play that way.

Alex:
Are there any technical issues with saving during combat, from a programming perspective how much extra work would it be (considering all the other priorities at the moment)

breversa:

--- Quote from: "Varil" ---I think the best option would be an autosave which overwrites itself every turn. That'd be useful for dealing with both crashes and needing to leave mid-battle..
--- End quote ---


I support this idea (= save gets deleted after being loaded), which would make save-scumming impossible (unless you make manual backup copies of your combat savegames...) while at the same time allowing to resume after a crash... or dinner. :wink:

However, autosaving every turn seems a bit overkill (every n turns then ? :P ); so a manual save option may be enough.

Skylinux:
I like the inability for manual saves as well, I know if it is there I would eventually use it in a very tough situation. Since there is no option, this game has a more intense feeling then other  games. LOVE IT.

BUT,  maybe an auto save function could be added which will save every 20 turns or so to make crashes less painful. Using rotating file names would prevent the problem GalCiv II has which sometimes  crashes on save and kills the old save game.

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