General > Discussion

Save in Combat

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Pariah:

--- Quote ---I do have a suggestion that would solve the above situation and still keep the terror/punishment feeling. Do allow to save the game and then automatically quit back to desktop. I also suggest that savegames during combat cannot be reloaded until 5 minutes after they have been saved.
--- End quote ---


Honestly, that wait 5 minutes before you can reload is on the anal side. If someone wants to munch out and essentially cheat, let them. It would be no different if they got their hands on a "trainer program" to pump up all of their stats to 150. Cheaters will cheat. Don't worry about them.

Why? Just as Iron Man players like to thump their chests about how they play the game, cheaters like to cheat because they get enjoyment out of playing that way.

As the game designers, are you so narrow minded to dictate how someone has to enjoy the game?

Albert - Pariah - eastwoodaen[/code]

Voller:
I have to disagree. If you can do something, there will always be some temptation to go ahead and do it. I like the fact that you can't save during a mission, yet I would probably do it if I could, being fully aware that it's not as much fun if I do!

Sometimes you just need somebody to give you a little help if your fingers are itching and you're about to do something stupid ;)

Personally, I like the idea of only allowing a certain number of saves, which depends on the mission size and the difficulty level.

Or what happens if you take it one step further? Only allow a certain number of saves per day/week on geoscape mode. That way you could actually _lose_ a mission without being allowed to replay it. That way you could lose soldiers or even bases and would have to live with the consequences! Of course you should probably link this to the difficulty level somehow. Also you'd have to be able to save a game on quitting.

canahari:

--- Quote from: "zodde" ---
I do have a suggestion that would solve the above situation and still keep the terror/punishment feeling. Do allow to save the game and then automatically quit back to desktop. I also suggest that savegames during combat cannot be reloaded until 5 minutes after they have been saved.

--- End quote ---


I had exactly the same idea, but you have written it before me. :>
So I strongly agree with this "emergency quit" thing. But in my opinion this  restriction with loading is unnecessary (and difficult to code). This quitting is frustrating enough for the cheaters to prevent cheating. :)

zodde:
I agree that the five minutes limitation is a bit tricky, however just to leave such functionality to autimatically quit to the desktop would most likely suffice.

Anyhow, the main problem is probably to write the save algorithm in the first place during combat mode :)

Winter:
How about a limited number of temporary save slots per mission? 5 or 10 at most. These slots would be deleted as soon as you win or lose the mission.

Regards,
Winter

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