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Offline Zenerka

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Models needed
« on: April 13, 2007, 02:30:56 pm »
Out of date

Here is a short list of models we need in the (near) future. If anyone would like to give them a go, it would be very much appreciated. :)
Please note that if you decide to start a work on a model from this list, you should drop a post here about it to avoid having two people working on the same thing.

Some additional info:
- Most of the needed actors on the list could be done with a simple retexture of models already in our repository.

Models needed for maps & civilians:

1. Military base.
   Vehicles: jeep/hummer, tank (Abrams/Chieftain-like), military truck,
             fuel truck (in the future we will blow it)
   Buildings: barracks for soldiers, armoury with equipement, guard points,
              barrier, workshop with a lot of car parts inside (maybe
              some damaged car as well), fence (with and without gate, small
              gate for people, big gate for vehicles), big waste container
   Actors: soldiers with uniforms (riflemen, military police, officers)
WIP/Done:
- [done] fences - sitters
- [done] big waste container - sitters
- [done] military truck - sitters
- [done] fuel truck - sitters
- [done] hummer - sitters

2. City.
   Vehicles: police car, motorcycle (both police and civilian, can be one model with two skins, but the more models - the better)
   Buildings and addons: traffic lights, street signs, various neons, hydrant, busstop, small waste containers
   Actors: policeman
WIP/Done:
- [done] traffic lights - sitters
- [done] police car - sitters
- [done] civilian motorcycle - sitters

3. Construction site
   Vehicles: caterpillars, diggers, cement trucks, car crane
   Buildings: staff sheds, big waste containers, cement container
   Other: heap of sand, steel parts for buildings
   Actors: workers (with yellow hard hats!)
WIP/Done:
- [done] cement mixer - sitters
- [done] cement truck - sitters
- [done] caterpillar - sitters
- [done] waste container - sitters

4. Alien base.
   Decorations: Random alien items. Tools, scanners, vehicles, heavy equipment.
   Other: Alien device that creates and maintains a small wormhole in the air above it.
WIP/Done:
- [WIP] Alien wormhole device - Psawhn


5. Some of the models in our repository are appropriate for these stuations
but are unfinished (and nobody works on them at this moment):
- helicopters (heli and heli2)
- van2 lacks textures


Models needed for storyline:

1. Alien device listed under 'Alien base' requirements.
2. Alien syringe.
WIP/Done:
- [open] - Psawhn went MIA.


Models needed for other game purposes:

Actors:
0. Check out actor models in our repository, maybe it would be possible to add new nice textures to such models in some cases:
- civilians
- soldiers
WIP/Done:
- [open]

1. Soldier models in various types of armour. See the thread about these models.
WIP/Done:
- [open]

2. Human pilot models in advanced human flight suits.
WIP/Done:
- [done] female pilot - sitters
- [done] male pilot - sitters

3. Alien flying robot model and animations. This robot hovers using
   conventional compressed-air turbines. It is essentially a skirtless alien
   hovercraft with a small weapon turret on top. It must look lightweight,
   well-designed and dangerous.
   For animation, its movement will be somewhat unstable, but controlled and very quick. The robot's artificial intelligence compensates for the inherent instability of the hovercraft concept.
WIP/Done:
[WIP] Psawhn

4. Female medic body. Female medics currently have male models.
WIP/Done:
- [open]

5. Female scientist heads.
WIP/Done:
- [open]

6. We have a ''sheik'' model in    {{svn|trunk/base/models/civilians/male|civilians/male}} . We need a skin and walk animations for this model.
WIP/Done:
- [open]

7. We need more civilian models of all types, like Americans, Inuit and so on.
WIP/Done:
- [open]

8. Small (1x1 squares) human robot-drone, which will be used as ET_UGV on the battlescape as a 'scout bot' (look behind a corner, search for aliens in buildings, etc). Needs to have several visible cameras of different designs to announce the robot's purpose. One wheeled model and one small helicopter model.
WIP/Done:
- [done] wheeled - sitters
- [done] helicopter - sitters


9. We need versions of all current soldier heads with & without IR goggles
   (for the IR Goggles item). The intended goggles are the new model by Hoehrer, NOT the old binocular-type model.
WIP/Done:
- [open]

10. Aircraft equipment - some are already WIP, see the wiki TODO/General page for status:
- [done]Sparrowhawk AA Missile Rack
- [done]TR-20 Rocket Pod
- [done]Raven ECM Unit
- [done] Targeting Computer
- [done] Polymer Aircraft Armour
- [done] Alien Aircraft Plating
- Aircraft_Equipment/Electronics/Alien_EW_Suite (no article yet)
- [done]
- Aircraft_Equipment/Weapons/Alien_Launcher (no article yet)
- [open]
- Aircraft_Equipment/Ammunition/Alien_Antimatter_Missile (no article yet)
- [done]

11. Map Objects.

We currently need small 3d map icons for the following:

1. PHALANX base [WIP]
2. Terror mission [WIP]
3. UFO crash site [WIP]
4. Alien base [done]
5. Low-poly versions of current PHALANX craft (Firebird, Stiletto, Saracen) [WIP]
6. Low-poly versions of current UFOs (Scout, Fighter, Harvester) [open]

These are all high-priority.

Lower priority, not yet implemented icons also needed:
7. SAM site (could possibly be animated to track enemy UFOs) [open]
8. Radar tower [open]

12. Small semi-disassembled models representing all our UFOs (scout, fighter and harvester are priorities) for the purpose of UFOs disassembling in Disassembly menu. [open]
« Last Edit: September 04, 2010, 03:20:57 pm by Mattn »

Offline sitters

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These models we need.
« Reply #1 on: April 13, 2007, 11:17:04 pm »



I am working on it. :)

Hoehrer

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These models we need.
« Reply #2 on: May 01, 2007, 09:01:24 pm »
Nice model there sitters 8)

Werner

Offline sitters

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These models we need.
« Reply #3 on: May 12, 2007, 08:47:01 am »
Start to work on the city now. :)

Till the end of the list.


Willem

Offline Winter

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These models we need.
« Reply #4 on: May 13, 2007, 10:52:02 am »
Added the following to the end of the list:

11. Map Objects.

We currently need small 3d map icons for the following:

1. PHALANX base
2. Terror mission
3. UFO crash site
4. Alien base
5. Low-poly versions of current PHALANX craft (Firebird, Stiletto, Saracen)
6. Low-poly versions of current UFOs (Scout, Fighter, Harvester)

These are all high-priority.

Lower priority, not yet implemented icons also needed:
7. SAM site (could possibly be animated to track enemy UFOs)
8. Radar tower

Offline sitters

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These models we need.
« Reply #5 on: May 15, 2007, 07:28:33 pm »
Quote from: "Winter"
Added the following to the end of the list:

11. Map Objects.

We currently need small 3d map icons for the following:

1. PHALANX base
2. Terror mission
3. UFO crash site
4. Alien base
5. Low-poly versions of current PHALANX craft (Firebird, Stiletto, Saracen)
6. Low-poly versions of current UFOs (Scout, Fighter, Harvester)

These are all high-priority.

Lower priority, not yet implemented icons also needed:
7. SAM site (could possibly be animated to track enemy UFOs)
8. Radar tower


I Make this stuff. :)

Willem

nsnipe

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These models we need.
« Reply #6 on: May 24, 2007, 09:11:49 am »
Quote
2. Human pilot models in advanced human flight suits.


I'll do this.

Offline Mattn

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These models we need.
« Reply #7 on: May 24, 2007, 10:34:43 am »
cool, do you plan to do this in max? because we have character animations bip files for you - see the character animation section in our modelling wiki-article.

if you have other characters, feel free to contribute them, too. we could also use a lot of other civilian models - to bring some variation into the missions

nsnipe

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These models we need.
« Reply #8 on: May 24, 2007, 11:49:02 am »
I think i'll do mesh in blender. and for animation i'm not sure for now. Also i'd like suggest to change Nano and power armor. For now they look cartoonish. for power armor style that is in svn. It looks like PA from X-com:apocalypse. IMHO it shoud look similar to Terran marine from starcraft, or like Panzer-thing from silent Storm.

nsnipe

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These models we need.
« Reply #9 on: May 26, 2007, 04:48:35 pm »
Where could I get non rigged and not animated body mesh (preferably blend), cause I cant find right proportions for the pilot body?

Offline Mattn

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These models we need.
« Reply #10 on: May 26, 2007, 07:54:58 pm »
i don't think that there are blend files of a character - but you can just import any of the existing md2 files into blender to get a feeling for the dimensions

Offline Mattn

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These models we need.
« Reply #11 on: June 03, 2007, 10:08:28 pm »
Zenerka please update your initial post with the geoscape weapon models (or ammo models for the aircraft weapons) and the crashed models for each aircraft (also human crafts - who knows...)

the crashes aircraft models should be there in a big version for the maps - and in a small version for the menus and maybe for geoscape

Offline Winter

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Re: NEEDED MODELS
« Reply #12 on: October 25, 2007, 03:05:39 pm »
Right, I've gone ahead and updated the list a good deal. Still plenty of things that need doing -- if anything on the list is wrong or already done, please post and I'll fix it.

Regards,
Winter

Offline Sir DOC

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Re: NEEDED MODELS
« Reply #13 on: November 05, 2007, 10:11:02 am »
I think that sitters made already the male pilot, a military/civilian jeep, and also the small drones (wheeled and heli).

Regards,

Offline Winter

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Re: NEEDED MODELS
« Reply #14 on: November 21, 2007, 10:40:11 pm »
Further updated the list to reflect the current models situation.