Development > Artwork
Models needed
sinister:
sorry for offtop
anyone who use blender or maya, please, PM to me
(its about importing/exporting md2 :-[)
Destructavator:
--- Quote from: sinister on November 19, 2009, 08:01:44 pm ---sorry for offtop
anyone who use blender or maya, please, PM to me
(its about importing/exporting md2 :-[)
--- End quote ---
I've been using Blender quite a bit for some time, and at some point soon I'm going to put a tutorial in the wiki for using Blender to make MD2 models for UFO:AI, including how to attach the TAGs and other related files for animations, etc.
I'm working on several things at once as well as real life issues, but I'll get it done when I can.
In the meantime, is there anything specific you're stuck on with import or export of MD2 (with Blender)?
sinister:
No, i have tried only import (md2->blender->maya :))
importind goes with error "AttributeError: 'NoneType' object has no attribute 'relative'"
but model imports ok
Destructavator:
--- Quote from: sinister on November 20, 2009, 12:36:24 pm ---No, i have tried only import (md2->blender->maya :))
importind goes with error "AttributeError: 'NoneType' object has no attribute 'relative'"
but model imports ok
--- End quote ---
If you want to load an existing model from the game you may have better luck grabbing the original source model before it was exported to MD2 for the trunk. You can find the original project files for those in the data_source folder in the SVN (separate from the trunk folder).
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/
sinister:
hm.. symbols in 3d geoscape should be in the same style as current (firs variant) or something less flat (second)?
i think that such antenna will be easy to recognize (through it is not absolute correct)
sorry for my bad English :-\
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