Development > Artwork

Models needed

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vedrit:
is that what you guys are using? Whos done the most work with animations?

Mattn:
it's up to you what you are using - you just have to make sure that you can export into md2 or md3

the animations were done by rasta - but he has left the active work around ufo quite some time ago. so currently we don't have an animator.

vedrit:
I see. Well, I'll do some research, and see if I cant help to supliment his spot. (Cant really animate with Blender...havent figured out the keyframes)

Just a question, but why that model type?

geever:
Because q2 engine supports that (natively?), AFAIK. (Ufo:ai may support some more but most of our models are md2.)

-geever

Universalwarrior:
I made this, dont know if you can use it or not lol.

TIC angle 2:


I call it the T.I.C. (tactical Ion Cannon) im going to use it as a prop in a little CGI movie that
im making :p sadly i have not done the projectiles yet. Im still learning lol and this is my first
attempt at a weapon.


the TIC:


This next picture is my very very first model, i was just thinkin of making an alien structure on mars. In my little CGI film it belongs to the Ancients... :p


martian structure:

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