Development > Artwork
Models needed
Zenerka:
Out of date
Here is a short list of models we need in the (near) future. If anyone would like to give them a go, it would be very much appreciated. :)
Please note that if you decide to start a work on a model from this list, you should drop a post here about it to avoid having two people working on the same thing.
Some additional info:
- Most of the needed actors on the list could be done with a simple retexture of models already in our repository.
Models needed for maps & civilians:
1. Military base.
Vehicles: jeep/hummer, tank (Abrams/Chieftain-like), military truck,
fuel truck (in the future we will blow it)
Buildings: barracks for soldiers, armoury with equipement, guard points,
barrier, workshop with a lot of car parts inside (maybe
some damaged car as well), fence (with and without gate, small
gate for people, big gate for vehicles), big waste container
Actors: soldiers with uniforms (riflemen, military police, officers)
WIP/Done:
- [done] fences - sitters
- [done] big waste container - sitters
- [done] military truck - sitters
- [done] fuel truck - sitters
- [done] hummer - sitters
2. City.
Vehicles: police car, motorcycle (both police and civilian, can be one model with two skins, but the more models - the better)
Buildings and addons: traffic lights, street signs, various neons, hydrant, busstop, small waste containers
Actors: policeman
WIP/Done:
- [done] traffic lights - sitters
- [done] police car - sitters
- [done] civilian motorcycle - sitters
3. Construction site
Vehicles: caterpillars, diggers, cement trucks, car crane
Buildings: staff sheds, big waste containers, cement container
Other: heap of sand, steel parts for buildings
Actors: workers (with yellow hard hats!)
WIP/Done:
- [done] cement mixer - sitters
- [done] cement truck - sitters
- [done] caterpillar - sitters
- [done] waste container - sitters
4. Alien base.
Decorations: Random alien items. Tools, scanners, vehicles, heavy equipment.
Other: Alien device that creates and maintains a small wormhole in the air above it.
WIP/Done:
- [WIP] Alien wormhole device - Psawhn
5. Some of the models in our repository are appropriate for these stuations
but are unfinished (and nobody works on them at this moment):
- helicopters (heli and heli2)
- van2 lacks textures
Models needed for storyline:
1. Alien device listed under 'Alien base' requirements.
2. Alien syringe.
WIP/Done:
- [open] - Psawhn went MIA.
Models needed for other game purposes:
Actors:
0. Check out actor models in our repository, maybe it would be possible to add new nice textures to such models in some cases:
- civilians
- soldiers
WIP/Done:
- [open]
1. Soldier models in various types of armour. See the thread about these models.
WIP/Done:
- [open]
2. Human pilot models in advanced human flight suits.
WIP/Done:
- [done] female pilot - sitters
- [done] male pilot - sitters
3. Alien flying robot model and animations. This robot hovers using
conventional compressed-air turbines. It is essentially a skirtless alien
hovercraft with a small weapon turret on top. It must look lightweight,
well-designed and dangerous.
For animation, its movement will be somewhat unstable, but controlled and very quick. The robot's artificial intelligence compensates for the inherent instability of the hovercraft concept.
WIP/Done:
[WIP] Psawhn
4. Female medic body. Female medics currently have male models.
WIP/Done:
- [open]
5. Female scientist heads.
WIP/Done:
- [open]
6. We have a ''sheik'' model in {{svn|trunk/base/models/civilians/male|civilians/male}} . We need a skin and walk animations for this model.
WIP/Done:
- [open]
7. We need more civilian models of all types, like Americans, Inuit and so on.
WIP/Done:
- [open]
8. Small (1x1 squares) human robot-drone, which will be used as ET_UGV on the battlescape as a 'scout bot' (look behind a corner, search for aliens in buildings, etc). Needs to have several visible cameras of different designs to announce the robot's purpose. One wheeled model and one small helicopter model.
WIP/Done:
- [done] wheeled - sitters
- [done] helicopter - sitters
9. We need versions of all current soldier heads with & without IR goggles
(for the IR Goggles item). The intended goggles are the new model by Hoehrer, NOT the old binocular-type model.
WIP/Done:
- [open]
10. Aircraft equipment - some are already WIP, see the wiki TODO/General page for status:
- [done]Sparrowhawk AA Missile Rack
- [done]TR-20 Rocket Pod
- [done]Raven ECM Unit
- [done] Targeting Computer
- [done] Polymer Aircraft Armour
- [done] Alien Aircraft Plating
- Aircraft_Equipment/Electronics/Alien_EW_Suite (no article yet)
- [done]
- Aircraft_Equipment/Weapons/Alien_Launcher (no article yet)
- [open]
- Aircraft_Equipment/Ammunition/Alien_Antimatter_Missile (no article yet)
- [done]
11. Map Objects.
We currently need small 3d map icons for the following:
1. PHALANX base [WIP]
2. Terror mission [WIP]
3. UFO crash site [WIP]
4. Alien base [done]
5. Low-poly versions of current PHALANX craft (Firebird, Stiletto, Saracen) [WIP]
6. Low-poly versions of current UFOs (Scout, Fighter, Harvester) [open]
These are all high-priority.
Lower priority, not yet implemented icons also needed:
7. SAM site (could possibly be animated to track enemy UFOs) [open]
8. Radar tower [open]
12. Small semi-disassembled models representing all our UFOs (scout, fighter and harvester are priorities) for the purpose of UFOs disassembling in Disassembly menu. [open]
sitters:
I am working on it. :)
Hoehrer:
Nice model there sitters 8)
Werner
sitters:
Start to work on the city now. :)
Till the end of the list.
Willem
Winter:
Added the following to the end of the list:
11. Map Objects.
We currently need small 3d map icons for the following:
1. PHALANX base
2. Terror mission
3. UFO crash site
4. Alien base
5. Low-poly versions of current PHALANX craft (Firebird, Stiletto, Saracen)
6. Low-poly versions of current UFOs (Scout, Fighter, Harvester)
These are all high-priority.
Lower priority, not yet implemented icons also needed:
7. SAM site (could possibly be animated to track enemy UFOs)
8. Radar tower
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