General > Discussion
EGL effects in UFO:AI?
(1/1)
tempsanity:
http://egl.quakedev.com/about/
Maybe you could investigate the source code and use some of the stuff from EGL? Like new particles engine etc.
--- Quote ---Particles:
* Completely new particle rendering and handling system. All effects were written from scratch
* Customizable railtrail and spiral colors
* Tons of optional particle effect changes for Gloom
* Clipped decals!
* Decal LOD (level of detail) control
* Per-frame particle 'intelligence' -- think functions that can handle physics, animation, rotation, etc
* Frustum culled decals and particles
* Controllable particle smoke linger, blood gore, and overall effect quality
* Optional particle lighting (like on smoke)
* Vis culled decals
* Optional screen rattling when close to an explosion
New supported formats:
* PKZ -- Zip file package format
* PNG (can also optionally save to as screenshot)
* TGA (can also optionally save to as screenshot)
* JPG (can also optionally save to as screenshot)
* MD3 -- Quake3 Model Format*
* Quake3 BSP*
* MD5 -- Doom3 Model Format (not done yet! coming soon!)
etc.
--- End quote ---
Worth checking out, isn't it ? ;) Check out the screenshots as well.
Mattn:
* we have a very different particle system implemented.
* decals would be nice, yes
tempsanity:
Maybe someone who isn't working on some big stuff could implement the better chat hud, coloured characters etc. from EGL's source code? (any coders?:P)
Source (stable ver): http://egl.quakedev.com/files/egl-v0.3.1-stable-src.zip
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