General > Discussion
Some impressions after first tests...
Voller:
--- Quote from: "canahari" ---
I don't need to see pathing, I just would like to modify the soldier's path if I change my mind whilst the soldier is moving. And it would be also nice, when I could get up from crouch during moving.
--- End quote ---
Yeah I find that very annoying, too. It would be nice if right clicking or pressing esc would make the soldier stop whatever he's doing.
--- Quote from: "canahari" ---
Hm. The medikit heals, when a soldier uses it on a teammate, I tried out (and I was surprised that it can completely heal a wounded soldier). But if the soldier tries to heal himself, the TU is lost but the HP stays.
--- End quote ---
I think you're not supposed to be able to use it on yourself. If I remember correctly it also has a negative chance to hit if you try and do that. It's not quite right that you can't use it although it takes up your TUs, though. Guess that's a bug.
Zenerka:
--- Quote from: "Voller" ---
--- Quote from: "canahari" ---
I don't need to see pathing, I just would like to modify the soldier's path if I change my mind whilst the soldier is moving. And it would be also nice, when I could get up from crouch during moving.
--- End quote ---
Yeah I find that very annoying, too. It would be nice if right clicking or pressing esc would make the soldier stop whatever he's doing.
--- End quote ---
Not easy. Mind that what you see is client side while the server calculates asmoving. You want to stop moving of an soldier by simply clicking, what if server already calculated the whole movement and updated new position of your soldier?
I am first to see such functionality in game, but I cannot imagine the good way to implement it.
--- Quote from: "Voller" ---
--- Quote from: "canahari" ---
Hm. The medikit heals, when a soldier uses it on a teammate, I tried out (and I was surprised that it can completely heal a wounded soldier). But if the soldier tries to heal himself, the TU is lost but the HP stays.
--- End quote ---
I think you're not supposed to be able to use it on yourself. If I remember correctly it also has a negative chance to hit if you try and do that. It's not quite right that you can't use it although it takes up your TUs, though. Guess that's a bug.
--- End quote ---
The medikit is not supposed to heal the one who carry it nor to take TUs from the one who tried to use it on himself. A bug. I believe it is not supposed to heal completely. I will look at the medikit usage algorithm.
Winter:
--- Quote from: "Zenerka" ---
Not easy. Mind that what you see is client side while the server calculates asmoving. You want to stop moving of an soldier by simply clicking, what if server already calculated the whole movement and updated new position of your soldier?
I am first to see such functionality in game, but I cannot imagine the good way to implement it.
--- End quote ---
You could maybe incorporate some code where the server calculates the soldier's full course, but only updates his position square by square according to a timer which runs equal to the soldier's move animation. Right-click, stop timer, stop updating position.
Regards,
Winter
Psawhn:
Or possibly have the client update back to the server at which square the soldier stopped moving.
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