General > Discussion
Back from vacation
Alex:
Hi all,
Just a quick note that I'm back from a 2 week vacation. I'm ready to start work on any sound or music requests from the team.
I've just downloaded the new release, which I've played and it looks pretty good so far - nice work everyone!
I like the look of the new homepage, it seems a lot can happen in 2 weeks :)
One question - is there a reason why I don't show in the contributors list on the Development page?
tempsanity:
Welcome back :)
I would like to suggest ambience sounds: like wolves in the night version of some forrest/village maps or wind in the arctic maps (or cow/bull on the village map :D) etc. Plus different reloading sounds (you could judge what weapon the enemy is using - it's helpful) - right now the RPG reloading sound is the same as pistol's o_O
Footsteps on different materials: grass, carpet, stairs...
But these are only suggestions that need to be commented by the dev team.
Zenerka:
--- Quote from: "Alex" ---One question - is there a reason why I don't show in the contributors list on the Development page?
--- End quote ---
Yes. We don't like you anymore. ;)
Seriously, which Development page? We used to add every contributor to CONTRIBUTORS file which is included to every release.
http://svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/CONTRIBUTORS?view=markup
Alex:
--- Quote ---Yes. We don't like you anymore.
--- End quote ---
:( I guess I will go and slither back under my rock in my cave then :P
Zenerka - I was looking in here : http://ufoai.ninex.info/?page=Contact
But I looked at the link you gave and I can see I'm in the contribs list so thats ok :)
Tempsanity and all the rest - it would be nice to have an entire list of all the sounds needed in the game, including the ones we already have, so work can start on adding them. We could keep such a list as a table like this:
Filename | Description | Rating
cgrl.wav | Sound of Chaingun Reloading | 4
gscrm.wav | Girl screaming in terror | 0
etc...
Where the Rating column could be between 0 and 4:
0: Sound does not exist
1: Generic sound exists, but is not unique to the item
2: Unique Sound exists, but needs more work to sound right
3: Sound is satisfactory
4: Sound is perfect
We could also perhaps add another column for priority?
PhaD:
yes alex, that would be great, so i can check out my collection of sound samples too - because i dont know exactly were you wanna put sounds in the game, during a civilian is moving for example. Another column maybe for, how long does the sound could be ? Priority is maybe in some cases hard to select, but also important!
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