Hello!
I would like to suggest too some other things.
Tactical missions - It would be nice to get some visible warning when a soldier is seeing an alien. This red line is good, but when I am slower, it disappears before I find the opponent. The other - and more important - problem is that when there is an alien in my soldier's sight _yet_ when my turn starts, (s)he don't report it!! So it happens that I move with my soldiers unseeingly (in worst case closer to the alien) instead of shooting it down.
I loved that little red numbered squares in the bottom of my screen in the X-Com series. But any other solution would be good too for me.
- I cannot stop my soldiers, when they are moving - so its impossible to modify their route.
- In the village07n map I starting with my troops in a house, my ship isn't there. Is this bug or feature?
- The map loading messages bespeak what species of aliens with what weapons will be my opponents.
- Is it possible (theoretically) to make a squad that is larger than 8? I hope so...
In-game info - I'm badly missing some things from object info when I equip my soldiers, e. g.:
* defensive stats of armors,
* the weight of the object ,
* what kind of ammo is there in the weapon,
* for what weapon is the magazine,
* which fire mode needs what number of rounds,
* how many rounds is there in the magazine.
- And a short description (in the Building tab) of the facility what I want to build would be very nice too.
Researching - I don't understand that when I have to research the C-F Cartridge for the Laser Pistol/Rifle, why I haven't to research the ammos for other weapons - plasma, bolter, etc. In my opinion the separate weapon and ammo research is illogical - what scientist says "it's done", when no ammo for it yet?
- And the other side: why can I use the weapon when the ammo magazine of it is unknown for me?
Production - I was really surprised when I was realised that I can buy too the things I've researched. Is this bug or feature? (In my opinion is that extremely illogical. These are top-secret military researches
- In the right side in production info box is that for example an ammo magazine is complete in 2 hours. Every case? No matter how many workers have I?
Bugs? - When one of my soldiers tried to use a medikit on himself, his TU decreased by 20 but his health didn't change.
Now I'm going to play
Bye,
E.