Development > Artwork

Power armour

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Winter:

--- Quote from: "Pikka" ---Okay - I've never made an md2 model before.  I'll see if I can work it out, but it may be that I'll have to hand the model off to someone else to finish up.
--- End quote ---


Fair enough, can't say I blame you. I keep my modelling strictly part-time, mostly because I'm crap at UV-maps and texturing. When you're ready to hand it off, please post the model and texture to this thread -- with a note that you're publishing it under the GNU GPL, and your name and/or nickname for the contributors file -- and we'll take it from there.



--- Quote ---Oh yes, and I just realised; I did make the helmet bigger, after noticing that the current soldier characters in AI all have very big heads. :lol: So I may be able to shrink it down so it's more realistic (but it won't match the other soldier models then, I think...)
--- End quote ---


The heads have been shrunk significantly since 2.0, as they were indeed freakishly big, so don't worry about that. 2.1 will be out tomorrow and fix hundreds of longstanding complaints and missteps.

Regards,
Winter

Pikka:
Getting better?

[3-view] [pose with fixed arms/legs] [pose without collar or elbow joints]

(edit: made the head another 10% smaller since I took these screenshots)

Winter:

--- Quote from: "Pikka" ---Getting better?

[3-view] [pose with fixed arms/legs] [pose without collar or elbow joints]

(edit: made the head another 10% smaller since I took these screenshots)
--- End quote ---


Definitely getting better. The pose without collar or elbow joints is by far my favourite, that's exactly the kind of thing I was hoping for when I wrote the model specs. I'd say you've resolved most of my complaints.

After comparing both poses, I agree that it needs some manner of powered joint at the elbow, but something less clunky-looking than the giant circle-joint arrangement. I think a simple metal ball covering the outside of the elbow would resolve that beautifully.

Regards,
Winter

Pikka:
Okay, I've made the elbow joints a little smaller and less clunky.  They're still the same basic design though.

I had a look through the documentation, and decided it would definitely be faster to hand this off to someone who's already animated something for UFO, especially since the sofware I use isn't covered by the wiki.  Maybe I'll try to work it out for myself later.

So here is a zip containing the models (in .3ds format) and textures.  They are hopefully to the right scale, and the collar and elbows are separate groups so they can easily be left off if that's what you decide (I'd quite like a version with them on though, for my own use at least :)).  Don't hesitate to give me a shout if you need help working out what verts are what.

Released under the GPL by moi, David "PikkaBird" Dallaston. :)

Winter:
Just thought I'd let you know, Pikka, after some adjustments to the model and texture, we're now working on rigging your armour and getting it into the game. Thanks again!

No word yet on if we'll be able to have transparent visors, it'll depend on how it looks in-game. Unfortunately our engine only supports 0% transparency or 100% transparency, nothing in-between. Either way, the armour will almost certainly make it into 2.2, so keep your eye out for it. ;)

Regards,
Winter

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