Development > Artwork
Modeling
Winter:
--- Quote from: "sitters" ---Here the airplane textured and split up in two models.
De body is an model and the wing with the engines is an model. :)
The link :
http://www.sitters-electronics.nl/md2/models/airpl3.zip
Regards
Willem
--- End quote ---
The engines look strangely-textured there, and the windows are a bit rough and slapped-on. They don't look like glass at all. Do you think there's anything more you can do on those?
Also, some textured troop doors on the sides would be great.
Regards,
Winter
Mattn:
are the "back-wings" seperated from the body, too?
sitters:
OK, first look what you like, I have change my UV map so i must still convert the stuff to MD2 again.
I have two textures one not ca-mo and one with ca-mo, what do you like ?
This is the best what I can do in this resolution.
Without ca-mo :
and with ca mo :
Or maybe you like both, then I insert two textures.
Regards
Willem
Alex:
I like them both, they're more like naval aircraft now...
Just a thought - camo would probably be quite redundant in the setting of this game anyway, wouldn't it?
Unless these aircraft are for conventional military - I could see the aliens attacking a military base or two.
Mattn:
just add three skins - add them all - but the default skin would be the gray with ca-mo imo
nevertheless you should really add them all - it would be a waste of talent and time to not use the others at all. and i would also be a little variation from map to map (because we can use different skins)
looks very nice - as always :-D
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