Development > Artwork

Modeling

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sitters:
Thanks everybody. :)

 
I am working on an other airplane, maybe a nice one for the collection.




How is it with the stuff like generators, lights, airplane baraks and more of that stuff for the army in the field.

I think, big stuff like camouflage barak's is better to split this up in more models, otherwise the skin is going to low res.

Regards
Willem

Mattn:
the baraks are better made in the mapeditor - to let the clipping work (bouncing, line of sight and so on) -  but small things like generators or transparent camouflage ceilings are definitly needed

with the new arircraft model - keep in mind, that the rotors are too high for the first level - they must be an own model - otherwise we are not able to switch some of them on or off when we are cycling through the 8 different height-levels

sitters:

--- Quote from: "Mattn" ---the baraks are better made in the mapeditor - to let the clipping work (bouncing, line of sight and so on) -  but small things like generators or transparent camouflage ceilings are definitly needed

with the new arircraft model - keep in mind, that the rotors are too high for the first level - they must be an own model - otherwise we are not able to switch some of them on or off when we are cycling through the 8 different height-levels
--- End quote ---


You mean the complete engine with the rotors must be an seperate model, so you can scale it and manipulate this in the game ?
Or only the rotors, as an seperate model so you can make animation frames ?

Willem

Mattn:
we have to be able to hide the higher levels - the rotors are on level 2 or 3 - so we have to hide them if you are in level 1 - we can only hide complete models - so they have to be seperated.

i would suggest to make the wings with the rotors a seperate model - because a soldier can walk beneath the wings - if we can't hide them in level 1, we maybe won't see the soldiers.

and yes - animated rotors would be cool, too

sitters:
Here the airplane textured and split up in two models.
De body is an model and the wing with the engines is an model. :)



The link :

http://www.sitters-electronics.nl/md2/models/airpl3.zip
 

Regards
Willem

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