project-navigation
Personal tools

Author Topic: Modeling  (Read 34231 times)

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Modeling
« Reply #45 on: April 11, 2007, 08:44:03 pm »
Quote from: "sitters"




Maybe this is futuristic enough for you, an heavily armed helicopter that can move troupes ( not textured ).

But this kind of models cost 1500 poly's triangled, and a lot of texture work.
And making the UV map :shock:  

 :wink:

Willem


Holy hell, that's an attractive model, sitters. We'd be ecstatic to have that UVed and textured on our maps.

[EDIT] Just one change I'd recommend, is changing those landing . . . things into more ordinary landing wheels. Struts generally aren't very good for landing on, especially in something as movable and unstable a helicopter. That's why they tend to use skis (for light copters) and wheels (for heavy copters).

Regards,
Winter

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Modeling
« Reply #46 on: April 11, 2007, 09:58:40 pm »
wow - that's a nice model sitters. can't wait to see it textured.

really nice work

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Modeling
« Reply #47 on: April 11, 2007, 10:34:33 pm »
Quote from: "Winter"
Quote from: "sitters"




Maybe this is futuristic enough for you, an heavily armed helicopter that can move troupes ( not textured ).

But this kind of models cost 1500 poly's triangled, and a lot of texture work.
And making the UV map :shock:  

 :wink:

Willem


Holy hell, that's an attractive model, sitters. We'd be ecstatic to have that UVed and textured on our maps.

[EDIT] Just one change I'd recommend, is changing those landing . . . things into more ordinary landing wheels. Struts generally aren't very good for landing on, especially in something as movable and unstable a helicopter. That's why they tend to use skis (for light copters) and wheels (for heavy copters).

Regards,
Winter



Thanks, everybody.

OK I make an normal landing gear, UV-ed and skin it.
It cost some time to do it ( I have also an busy real life , for making an living ).
And I think the texture comes 1024X1024, to make the details OK.
If you like it when ready, I make more of this stile futuristic models.

Willem

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Modeling
« Reply #48 on: April 15, 2007, 03:09:19 pm »
OK, here I have an army helicopter.
If you like more detail, I shall say, be my guest






Here the link for the MD2 model.

http://www.sitters-electronics.nl/md2/models/heli.zip

Regards
Willem

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Modeling
« Reply #49 on: April 15, 2007, 05:30:18 pm »
Quote from: "sitters"
OK, here I have an army helicopter.
If you like more detail, I shall say, be my guest






Here the link for the MD2 model.

http://www.sitters-electronics.nl/md2/models/heli.zip

Regards
Willem


Very nice model. A shame that the texture is tiled so heavily. Is there anything you can do to fix that, or do you want to submit it as-is?

Regards,
Winter

Offline Psawhn

  • Squad Leader
  • ****
  • Posts: 210
    • View Profile
Modeling
« Reply #50 on: April 15, 2007, 06:02:49 pm »
I think the problem is the camo features are too small. Try just enlarging the texture and angle it so we can't easily see the repeating bits.

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Modeling
« Reply #51 on: April 15, 2007, 06:37:57 pm »
OK , In the zip file are now two textures, one small and one big, look what you use.

This is the big one.



The link :

http://www.sitters-electronics.nl/md2/models/heli.zip

Regards
Willem

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Modeling
« Reply #52 on: April 15, 2007, 06:59:00 pm »
Quote from: "sitters"
OK , In the zip file are now two textures, one small and one big, look what you use.

This is the big one.



The link :

http://www.sitters-electronics.nl/md2/models/heli.zip

Regards
Willem


I love that, very nice! We'll be more than happy to use it.

Regards,
Winter

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Modeling
« Reply #53 on: April 16, 2007, 06:17:07 pm »
Today I was planning to make an fast an simple model, but it was more time consuming  then I thought ;)

But I finish it, you can maybe use this for making an military camp.

It is an simple tent.



Here the link.

http://www.sitters-electronics.nl/md2/models/tent.zip

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Modeling
« Reply #54 on: April 17, 2007, 08:52:17 pm »
thank you very much sitters - commited to svn now

btw. what's the status of that amazing heli? i saw it already textures in another thread... are there any new (bigger) pics to show us?

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Modeling
« Reply #55 on: April 17, 2007, 08:59:57 pm »
Quote from: "Mattn"
thank you very much sitters - commited to svn now

btw. what's the status of that amazing heli? i saw it already textures in another thread... are there any new (bigger) pics to show us?


Unfortunately I lost it, by an stupid mistake. :(
I am remodeling it again. :)

But I am also working on an alien tank.
something like this.


Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Modeling
« Reply #56 on: April 17, 2007, 09:09:47 pm »
Quote from: "sitters"
Unfortunately I lost it, by an stupid mistake. :(
I am remodeling it again. :)


Damn, that's a shame . . .


Quote
But I am also working on an alien tank.
something like this.



The idea of alien tanks doesn't fit into the storyline, unfortunately. The aliens don't engage in open ground warfare, so they'd have no possible use for a full-size tank. Even a small tank would be useless when they can build autonomous flying robots and Bloodspiders, both of which are much more manoeuvrable and suitable to UFO:AI's urban combat and small maps.

Regards,
Winter

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Modeling
« Reply #57 on: April 17, 2007, 09:13:34 pm »
Quote from: "Winter"
Quote from: "sitters"
Unfortunately I lost it, by an stupid mistake. :(
I am remodeling it again. :)


Damn, that's a shame . . .


Quote
But I am also working on an alien tank.
something like this.



The idea of alien tanks doesn't fit into the storyline, unfortunately. The aliens don't engage in open ground warfare, so they'd have no possible use for a full-size tank. Even a small tank would be useless when they can build autonomous flying robots and Bloodspiders, both of which are much more manoeuvrable and suitable to UFO:AI's urban combat and small maps.

Regards,
Winter


No problem I trow it in the trashcan, I remodel the helicopter. :)

Regards
Willem


Edit : Great. :D , I find an backup of the helicopter, only re texture the thing.

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Modeling
« Reply #58 on: April 19, 2007, 07:05:32 pm »
Ok Here the helicopter.




Here the link :

http://www.sitters-electronics.nl/md2/models/hheli.zip

Regards
Willem

inquisiteur2

  • Guest
Modeling
« Reply #59 on: April 19, 2007, 07:12:12 pm »
On behalf of myself i would like to thank you sitters.