Development > Artwork

Modeling

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Pikka:
Please don't take this the wrong way, but in a game set in the 2080s, why do all the vehicles look like they're from the 1980s? ;)

Winter:

--- Quote from: "Pikka" ---Please don't take this the wrong way, but in a game set in the 2080s, why do all the vehicles look like they're from the 1980s? ;)
--- End quote ---


So why don't you model us some nice, futuristic (but not stupid-looking) cars? ;)

No hovercars, mind, just the wheels-and-tarmac type.

Regards,
Winter

inquisiteur2:
Well it looks like an old style van, but in fact in runs with hydrogen and toxic waste.  :shock:

Remeber also X-com apocalyse, its was a futuristic game with retro style vehicules....also, in some developping countries (ref to ufo ai developping countries tactical map) you may still see that kind of car (no mean to be rude with developing countries).

Look at china or India, you can still have a "taxi" pulled by a guy and we are year 2007. So that should be fine for a while.

sitters:

--- Quote from: "Pikka" ---Please don't take this the wrong way, but in a game set in the 2080s, why do all the vehicles look like they're from the 1980s? ;)
--- End quote ---







Maybe this is futuristic enough for you, an heavily armed helicopter that can move troupes ( not textured ).

But this kind of models cost 1500 poly's triangled, and a lot of texture work.
And making the UV map :shock:  

 :wink:

Willem

tempsanity:
Wow...and a tank please ;-)

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