Development > Artwork
Modeling
Winter:
--- Quote from: "sitters" ---
I make an new one, maybe this is better ( 360 poly's non rectangle).
If you like more detail, of course then you get more poly's.
But I can add a lot of detail with the texture.
willem
--- End quote ---
It's a good model, but I have to agree with BTAxis here -- it's too generic. People need to distinguish this from the other aircraft at a glance, and we need to see some alien technologies such as antimatter engines represented in the design.
Also, it can have a good few more polies, no problem. Between 1000-1500 would be perfectly acceptable.
Regards,
Winter
Mattn:
even if winter won't accept this model as phalanx or ufo aircraft - i would like to beg you to finish this one. i've plans to do a military hangar map - and need some helicopters and fighters for this. this seams to fit into such a map - but i agree with winter and btaxis, too - a little bit more details and for a none-static-mapmodel it's too generic...
nevertheless good job
best regards
martin
Winter:
--- Quote from: "Mattn" ---even if winter won't accept this model as phalanx or ufo aircraft - i would like to beg you to finish this one. i've plans to do a military hangar map - and need some helicopters and fighters for this. this seams to fit into such a map - but i agree with winter and btaxis, too - a little bit more details and for a none-static-mapmodel it's too generic...
nevertheless good job
best regards
martin
--- End quote ---
Oh, yes, I hadn't even considered that. It'd be excellent for that purpose given a nice texture.
Regards,
Winter
sitters:
OK, I first make an landing gear, add some details and texture this one.
When this is ready , I make an realistic Scifi aircraft with futuristic things.
I am now also texturing the car, and working on the highlights.
Willem
Edit :
BTW don't you need models, that have been destroyed ? like blowing up cars, airplanes or something, to make the scene more realistic ?
Mattn:
yes - we already have some of your destroyed cars models - but the more the better.
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