General > Discussion

regarding gatling/minigun

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TrashMan:

--- Quote from: Darkpriest667 on June 10, 2008, 01:11:46 am ---since you guys reignited the topic ill add my 2 cents


instead of miniaturization of powder weapons im wondering

This might be an idea for a new research proposal... rapid fire bolter weapons (based on guass or rail gun technology)

any thoughts?

--- End quote ---

Well, you already do have coilguns today - you can build a coil pistol in a garage, only it won' be very powerful (more like a painball gun, probably even weaker)
Now, of course we're talking 2084, so by that time technological advancement would have gone further.
If anything, human weapon are too low tech for the supposed time period.

But a gauss gattling cannon? Now we're talking huge amounts of both ammo AND power. Kinda hard to get BOTH to be light, reliable and portable, especially since you have to power every barrel.

Now, for me it stands to reason that you would improve the weapons you already have..I bet that half of the knowledge gained from alien plasma/particle weaponry and UFO's could be in some ways used to improve them. After all, we are clever little monkies.

I must say that a improved and miniaturized gattling cannon sounds more plausable (and it is) than half the alien weapons. No matter. I enjoy playing the game with my Vindicator..but I find it only somewhat effective, despite shooting in bursts of 10 (or 50 in full auto). Aliens have high resistance to normal bullets..

B.t.w. - what is the second number in the damage entry for weapons?

BTAxis:
Variation. The damage dealt is the first number plus or minus a random number between 0 and the second number. It's mainly there to make the damage inflicted vary a bit. The second number should always be small compared to the first one, or you'll get a weapon that behaves unpredictably.

Darkpriest667:
trashman.... they already effectively proved to me they dont give a damn about the power requirements


particle beam weapons are going to take a heck of a lot more power than the coil gun you mentioned


By the way.. Texas Tech has one that throws rods the size of 2 x 4s through 50 feet of reinforced concrete... and that was in 1999 the last time i saw it used...


you are telling me the military isnt 25 years advanced to that.. and this is 2084.. but as i mentioned... these guys want 1985 technology in 2084...

Its fine i still enjoy the game.. I just wont give it any credit as far as realism.


I like what they are doing with it and its like xcom with better graphics. :D however im dissapointed to hear that reaction fire will be taken from my grenadiers...

TrashMan:
@BTAxis - thanks.  I just managed to find it on the wiki, but it's good to have confirmation.


--- Quote from: Darkpriest667 on June 10, 2008, 03:48:27 pm ---trashman.... they already effectively proved to me they dont give a damn about the power requirements

particle beam weapons are going to take a heck of a lot more power than the coil gun you mentioned

By the way.. Texas Tech has one that throws rods the size of 2 x 4s through 50 feet of reinforced concrete... and that was in 1999 the last time i saw it used...
--- End quote ---

True to some extent.
A particle beam weapon would require a lot of power, but we are talking about single barreled designs.

A gauss minigun, as I said, would need to power all barrels, and to miniauturize the power packs to that degree...well, I guess if the aliens can do it for the plasma/particle rifles, we MIGHT be able to do it somewhere in the future.
Then again, the story states that we cannot duplicate the alien particle power cells (but we can those from the plasma guns)
On the other other hand a single barrel coilgun would require less power than a particle cannon, since it doesn't accelerate to that big a speed.
Then again, you could use far smaller bullets the faster you accelerate them for the same effect. But not too small.

B.t.w. - the US army has bot working prototypes of both coilgun and railguns, but they require quite a lot of power (they are a big calibre since they are designed for the Navy) to fulfill their true damage potential.
In other words, the smaller and more powerful power cells you can make, the more powerful coilgun/railgun you can make. Power is the main factor here, but not the only one.
The firepower a single trooper will always be limited - even if you could make guns as devastating as nukes you would never, EVER give them to soldiers.




--- Quote ---you are telling me the military isnt 25 years advanced to that.. and this is 2084.. but as i mentioned... these guys want 1985 technology in 2084...

Its fine i still enjoy the game.. I just wont give it any credit as far as realism.

I like what they are doing with it and its like xcom with better graphics. :D however im dissapointed to hear that reaction fire will be taken from my grenadiers...

--- End quote ---

Well, if you take into account that there was some major turmoil in the world I could understand if the tech advancement was slowed down somewhat. Still, its' a bit hard to believe. Now, if you said 2048 instead of 2084...that would be more believable.

Speaking of which, granadiers already don't get reaction fire :(

Oh, and I too do hope that some gattling cannon type hybrid or something does end up in the final game. After all, it appeared in every UFO or X-COM game ever made. It's a staple of the genre as much as aliens and interception. I'd hate if the work on the model goes to waste. :(

Falion:
Trash, sounds like you've made the model already...situation is, from everything we have all read, Winter isn't remotely acceptable to the idea of such a weapon. So...that is that...as they say. Not really much sense in even debating the point, unless for some reason your able to convince him otherwise...not very likely given what I've read.

I have zero development skills as I've stated before, and as such I have no need to talk with the Dev's. However, since your becoming involved in this area...you should IRC with everyone working on this project...would seem you could throw around ideas more effectively like that.

BTW, I've only played the first XCOM and it's been YEARS since that was done...I had totally forgotten there were mini-guns in that game. But this project, as has been stated is NOT a remake of any of those games, just done in the spirit of them. My only hope, is that unlike so many open source and indie projects, that this one does indeed see the finish line...it has too much potential to be really great to fall short of that.

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