General > Discussion

regarding gatling/minigun

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Winter:
In the field of infantry equipment, there is nothing -- literally nothing -- that a minigun could do better than an ordinary machine gun. The point of a fully-automatic belt-fed weapon is not to hose something down with bullets in the hope that you'll kill it before you run out. It's to keep suppressive fire on a position for a long time in order to keep the enemy pinned down and therefore unable to shoot at you through the hail of lead.

There is physically no way an infantryman could carry enough ammunition to make a conventional chemical-powered minigun preferable over a machine gun. Doesn't matter what kind of armour you put him in or if you strap bullet packs on every part of his body. You will still have a firing time measured in seconds with no reloading possible. These qualities do not make a good infantry weapon, and they never ever will.

Which is why you will never ever have miniguns in the official single-player campaign except on UGVs.

Regards,
Winter

Darkpriest667:
Winter.... Maybe you should see what a minigun does to a concrete wall after 5 seconds.  you are correct its not made to hit people. but neither is a rocket.. Until the game mechanics are made to reflect structural damage (like the old x com where you could s hoot walls down with a plasma gun) I dont see much use in the rocket launcher either but its there.


Im just wondering why you allow soldiers to carry full blown rocket launchers but no heavy machine guns.. ( I consider the machine gun in the game now to be a LSW[light support weapon])

Winter:

--- Quote from: Darkpriest667 on June 01, 2008, 03:23:08 pm ---Winter.... Maybe you should see what a minigun does to a concrete wall after 5 seconds.  you are correct its not made to hit people. but neither is a rocket.. Until the game mechanics are made to reflect structural damage (like the old x com where you could s hoot walls down with a plasma gun) I dont see much use in the rocket launcher either but its there.


Im just wondering why you allow soldiers to carry full blown rocket launchers but no heavy machine guns.. ( I consider the machine gun in the game now to be a LSW[light support weapon])

--- End quote ---

1. You need to read up on what weapons are appropriate for which situations. You don't use a goddamned minigun to shoot down a wall. It's stupid and contrary to its purpose, wasting thousands of rounds of ammunition -- i.e. everything a soldier could realistically carry -- in order to make an entirely flaccid argument. The effects of a minigun on a concrete wall are entirely irrelevant to its value as a weapon to win infantry battles.

2. Infantry rocket launchers have been used for years and have a clearly defined purpose as mobile artillery and anti-armour weaponry. The aliens already have armoured robots and will be having more when the game is finished. With incendiary rockets the launcher is even useful as an area denial weapon. It adds something to gameplay, and is entirely plausible. I wouldn't mind seeing it remodelled to something more modern and less arsing huge, but its presence makes sense.

3. As a rule, heavy machine guns can't realistically be fired off-hand, and making certain weapons deployable on bipods or tripods is a bothersome complication that wouldn't do anything for gameplay. It sucked in UFO: Aftermath and it would suck here. Keeping that in mind, it's obvious that for the purposes of the game and for close-quarters urban combat, there is no use for a heavy machine gun that isn't already covered by the light machine gun we have.

That is how we have implemented everything and how we'll continue to implement everything: according to its appropriate tactical uses and its value to gameplay. We're sticking to a coherent design philosophy, as we've done for the past two years now. We don't twist logic or physics to shoehorn in something that isn't appropriate just to please the crowd.

Regards,
Winter

TrashMan:
Personally, I'd like something like this:

A bastard child of a gattling cannon and assault rifle. I suppose it would have to use caseless ammo or be energy based...one of these days I'm gonna put it in the game.

DanielOR:
I humbly propose that all six barrels have bayonet fixtures.  Just imagine what this baby would do in hand to hand!

Oh, wait, wrong thread.  Sorry!   ;D ;)

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