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regarding gatling/minigun

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inquisiteur2:
Just made a quick check of last trunk version. Dont have time for indepth comment, but regarding the minigun:

1. I am very happy that this weapon has been included
2. This weapon, in my opinion, should not be used like the heavy canon/gatling as in the original X-com, but as a real minigun; means that only 3 shots for the main trigger is not enough. I was expecting something more than the submachine, at least 15-20 shot, to have bullets raining on aliens. Of course the weapon should be very heavy with low accuracy etc..to couterbalance its power.
3. We should maybe de-animate the shooting sequence of the gatling, don't think that we can raise this weapon the same way we raise a gun. No need to texture a belt to show that the soldier is keeping it in a fixed position in front of him, but wether the soldiers fires or not, the gatling should remain straight in front of him
4. Weapon being heavy I suggest that only nano-armors wearers could handle it, or maybe soldiers having a minimum of strengh
4. I know this may be planned but this weapond deserves its own shooting sound

Any opinon ?

I have noticed the huge mass of change, will give a better feedback later, thkx a lot for the team.

Zenerka:

--- Quote from: "inquisiteur2" ---1. I am very happy that this weapon has been included
--- End quote ---

You mean chaingun probably? It is included but for multiplayer only.

--- Quote from: "inquisiteur2" ---3. We should maybe de-animate the shooting sequence of the gatling, don't think that we can raise this weapon the same way we raise a gun. No need to texture a belt to show that the soldier is keeping it in a fixed position in front of him, but wether the soldiers fires or not, the gatling should remain straight in front of him
--- End quote ---

Yes, that's true, maybe you can prepare such animation?

--- Quote from: "inquisiteur2" ---
4. Weapon being heavy I suggest that only nano-armors wearers could handle it, or maybe soldiers having a minimum of strengh
--- End quote ---

Currently we even don't know if we will include chaingun to the campaign at all. I have some thoughts about heavy (and very heavy) weapons or about the exoskeletons but that's really the future, and such things needs to be carefully considered storyline-wise.

--- Quote from: "inquisiteur2" ---
4. I know this may be planned but this weapond deserves its own shooting sound
--- End quote ---

Yes, as any weapon.

inquisiteur2:
Thank you for your answer Zenerka. I was indeed speaking about the chaingun.

Regarding animation, there is no need to prepare a new one, maybe I am wrong but at the beginning of the project the animation was less complex, soldiers didnt wave their hands before firing. It this is still in the project archives, it can recycled for heavy weapons.

Captain Bipto:
I like the idea of UGVs serving as the heavy weapons platform for these nasty weapons.  I remember the old tanks from x-com, boy did they suck except for soaking up shots instead of your guys.  One thing I like about AI is that the humans actually have their own decent technology and I can't wait to see what is in store with these UGVs and UAVs. 

Aiki-Knight:
It would take an extraordinarily strong person to wield such a weapon, much less carry a substantial amount of ammo for it.  The recoil from such a weapon would be insane. Movies aside, has such a weapon ever been fielded on an infantry soldier in a real war? It seems an unnecessary addition. It looks cool, but seems out of place with UFO:AI's wonderfully realistic equipment and uniform set.

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