Development > Artwork
Possible new craft
tempsanity:
We'll we're talking about totally different civilization and technique here so I don't compare it to the human ships/helicopters/etc. that much. It was only a suggestion, you're the guy behind the story and game world.
Winter:
--- Quote from: "tempsanity" ---We'll we're talking about totally different civilization and technique here so I don't compare it to the human ships/helicopters/etc. that much.
--- End quote ---
You should. The aliens follow the same laws of physics as we do, which say that non-wheeled landing gear tends to drag and gets bent when supporting lots of weight -- and just imagine trying to make a crash landing with static struts. There's no antigravity or other sci-fantasy stuff in the UFO:AI setting, so when you discount that and consider the drawbacks of static landing gear, then wheels are the logical option.
Regards,
Winter
Psawhn:
This is actually a human craft, based off of alien technology. That means we get to put in a pragmatic aspect onto it. :) (It also means comparisons to existing human ships/helicopters are valid. ;) )
If one or both of the engines go out, then the craft will have to make a conventional landing. It could probably make it home on only one thruster (the things at the back), but it can't land vertically with it. ;)
One of the main goals I had when designing the craft was that it could land vertically. The engines were originally placed right on the center of gravity, but Winter's suggestion of thrusters at the back let me move the engines further behind. This also let me have more room for the main 'fuselage'. (Well, as much of a fuselage as you get with a flying wing.)
The main engines were always able to rotate downward 125 degrees, past vertical, so they can point downwards to hover. Because the engines are behind the center of mass, the two thrusters at the back point upward to balance out the craft.
So, really, we get the best of both worlds.
(Incidentally, because the engines can also point up 90 degrees, the craft can hover upside-down! I don't think that landing upside down will be standard procedure, however. :) )
--- Quote from: "Winter" ---
I like what you've done with the engines, there, though I too have doubts about the cockpit colour (definitely needs darkening).
If you're doing any further greebling on the body, could you try and get it reminiscent of our Scout/Fighter/Harvester UFOs? That's the feel we're hoping to capture, that this thing is derived from things that are alien, but made to fit the human imagination.
--- End quote ---
Right-o. I'll make the cockpit darker.
I noticed a lot of the existing alien texture greebles are rather square. I went more with that the alien materials needed to be curved when they form. (Or was that only the kerrblades?)
Winter:
--- Quote from: "Psawhn" ---I noticed a lot of the existing alien texture greebles are rather square. I went more with that the alien materials needed to be curved when they form. (Or was that only the kerrblades?)
--- End quote ---
That was just the Kerrblade, and Kerrblades are not made from Alien Materials. :P
The curving is also automatic as part of the Kerrblade heat treatment process, not a deliberate thing.
I know the greebling of the alien craft tends to be quite square, but I'd like to see at least some of the characteristic 'alien green' on your model in some shape. The shape doesn't really matter, as long as it looks right. ;)
Regards,
Winter
Psawhn:
Here's a new cockpit, and base texture redone to look more like aliens.
I still have to do alien greeblies - I'll make some straight-angled bumpmaps and stuff for that. I also still have to put on paint decals.
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