Development > Artwork

Possible new craft

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Psawhn:
Texturing finished! (I hope!)



https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/stingray_hi_detail_texture_FINAL.blend

Is the link. Those versions are way too high-poly, though. I'm going to provide several optimized versions. In the optimized versions, I'll delete landing gear/bays as needed to lower down the polycount.


As far as textures go, I tried to produce a scheme similar to that of the F-22 - daylight sky camoflague. I also put a voronoi texture to try to make it a bit alien - considering there are alien materials at work.

There may be a few artefacts, as the original texture is 2048x2048. The gimp .xcf file is almost 13 megabytes!

Luckily the 512x512 .png is 291KB (It's packed into the .blend above), and the .jpg is 159 KB. :)
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/stingray_texture_lores.jpg

I also thought of a better name than Stiletto 2. How about Stingray? The shape (and colours) kind of bring to mind an aquatic creature.


So, any comments, crits, suggestions?


Edit: Okay, making the lopoly flight model was easier than I thought.
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/stingray_lopo_flightmodel.blend
The polycount went up a bit higher, though. This one's about 1840 tris. Is that too high?

Winter:

--- Quote from: "Psawhn" ---Texturing finished! (I hope!)



So, any comments, crits, suggestions?
--- End quote ---


My only criticisms are that the texture looks so uniformly bland, and the colour scheme doesn't resemble alien technology at all. And is that a big black seam on the front of the cockpit? Whatever it is, it looks like a badly aligned UV map.

The texture needs a bit more detail, especially in the cockpit, cockpit mounting and the main engines. Right now they're all too samey, indistinct, too much like the rest of the outer skin. The cockpit just sort-of grows out of the fuselage, except it has those really thin framing bars which have absolutely no detail or 3d feel to them. Like they're just grey bits painted onto the canopy.

I want to see some nice heavy-duty joinings there, maybe even the outlines of bolts, to give this thing a bit more impression of speed and solidity. Some texture greebles won't hurt either. Even the B-2 stealth bomber has more body detail: http://en.wikipedia.org/wiki/Image:060622-F-5040D-162.jpg



--- Quote ---I also thought of a better name than Stiletto 2. How about Stingray? The shape (and colours) kind of bring to mind an aquatic creature.
--- End quote ---


Nice name, works for me.



--- Quote ---Edit: Okay, making the lopoly flight model was easier than I thought.
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/stingray_lopo_flightmodel.blend
The polycount went up a bit higher, though. This one's about 1840 tris. Is that too high?
--- End quote ---


1840 would be fine, I think.

Regards,
Winter

Psawhn:
Aah! Greebles! That's the whole reason I applied the mirror on the hull - so I could apply them asymmetrically! I forgot! I'll definitely throw a bunch of those on there.

Strangely enough, that's not a UV seam across the cockpit. I think it's a badly placed cockpit strut, and bad lighting. I'll move it and readjust the lighting.

As far as the wings go, I wanted to get a streamlined, stealth paint-type look. I'll try making up a new alienish texture and making it more pronounced.


Of course, this is my first texture job in... 5 years? And I only made half a handful back then. I'm learnin'. ;)

I'll get right onto work.

Winter:

--- Quote from: "Psawhn" ---Aah! Greebles! That's the whole reason I applied the mirror on the hull - so I could apply them asymmetrically! I forgot! I'll definitely throw a bunch of those on there.
--- End quote ---


Heh, yeah, even our Saracen interceptor has to have some greebles to look interesting.



--- Quote ---As far as the wings go, I wanted to get a streamlined, stealth paint-type look. I'll try making up a new alienish texture and making it more pronounced.
--- End quote ---


Streamlined/stealthy and alien can both be had -- the point was to make it look more like the UFOs we already have. In an ideal world all the art kind-of ties in together.



--- Quote ---Of course, this is my first texture job in... 5 years? And I only made half a handful back then. I'm learnin'. ;)
--- End quote ---


Heh, I know your pain. ;)

Regards,
Winter

Psawhn:
How's this for alien-looking?







I still have yet to put on decals/greeblies. I redit the cockpit struts, and put rivets in them. The material's shadeless for this render.

The seams are hard to make, uh, seamless. It's quite a new experience for me.

Edit: Here's a more zoomed in view of the cockpit. You can see the rivets, and the not-so-nice bits.

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