Technical support > Feature Requests
althud firing (Fixed in svn)
lfloden:
Now, is there a way to move it?
Would it be possible to still call the same function, but have an if statement that says
if hud
do this function here
else
do this function but put the window here
At least it is functional.
Hoehrer:
Moving it around is not a problem, we can just change the positions in the base/ufos/menu_althud.ufo file (currently they are exactly the same as in menu_hud). Hurray for mod-ability :)
You may ask why this hasn't been done yet? Well it's a lot of boring monotone work :)
If you want to help us out here have a look at all pos "xx yy" lines after "// FIREMODES (seperate lists for each weaponhand)".
Otherwise you just need to wait until s/b (most probably me) feels like it ;)
Werner
lfloden:
Thanks, I messed around with it, moved the righthand over to match the left, its better but has to be moved up and over some more. I'll work with it and then send it to you to verify.
Zenerka:
--- Quote from: "lfloden" ---I'll work with it and then send it to you to verify.
--- End quote ---
Please do.
tempsanity:
I just installed UFO 2.1 on my second Linux box running Arch. Everything seems to run great (after getting jack and making a proper symbolic link), but after choosing althud I can't shoot. I finished my first round, then I wanted to shoot an alien in the second, but I couldn't. Clicking lmb did not work. Weird.
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