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How things are going with the geoscape ?

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inquisiteur2:
I was wondering how much you guys worked on the geoscape. I was looking at Project Xenocide project who is currently experiencing a slow down. Some people think that they should have started developping the tactical aspect of the game instead of the geoscape, some dont't.

My idea is, lets assume they have a moreless complete geoscape, would it be possible to split UFO AI into two parts:

1 part, project xenocide geoscape
2 part tactical aspect and base building using quake 2 engine.

When going to a crash site game switch from Project xenocide to UFO AI, same thing when user click on the base represented by a spot on the geoscape ?

Maybe we can work something out with them
thx

Mattn:
no, this is not possible - our licences aren't compatible and they use a completly different engine (and they seams to switch things often). We are using our 2d geoscape and are currently implementing a 3d version, too - http://mattn.ninex.info/screenshots/3dglobe02.jpg (which if far from beeing finished atm

inquisiteur2:
impressing so far,

thx for the answer.

Deamon_Knight:
Geoscape seem more than adequate to me, why switch to a 3d?

Also, I have never encountered an interception mission, only landed encounters. Am I missing something ore are these not implemented?

Zenerka:

--- Quote from: "Deamon_Knight" ---Geoscape seem more than adequate to me, why switch to a 3d?
--- End quote ---

Noone talked about switch. You can decide if you want to use 2d or 3d geoscape.


--- Quote from: "Deamon_Knight" ---Also, I have never encountered an interception mission, only landed encounters. Am I missing something ore are these not implemented?
--- End quote ---

These are not implemented. Yet.

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