General > Discussion
Quake 3 engine?
Reenen:
I downloaded the latest release yesterday...
And the data files are in .pk3 files... Did the game switch to Q3 engine? Or is it just a naming convention or what?
neuralshock:
Have you considered the ioquake3 version of the Quake 3 engine, if you're actually changing at all?
From the README file:
The intent of this project is to provide a baseline Quake 3 which may be used
for further development. Some of the major features currently implemented are:
* SDL backend
* OpenAL sound API support (multiple speaker support and better sound
quality)
* Full x86_64 support on Linux
* MinGW compilation support on Windows and cross compilation support on Linux
* AVI video capture of demos
* Much improved console autocompletion
* Persistent console history
* Colorized terminal output
* Optional Ogg Vorbis support
* Much improved QVM tools
* Support for various esoteric operating systems
* cl_guid support
* HTTP/FTP download redirection (using cURL)
* Multiuser support on Windows systems (user specific game data
is stored in "%APPDATA%\Quake3")
* PNG support
* Many, many bug fixes
Homepage at http://ioquake3.org/
IMO, engine changes should happen only if the project is mostly done so there's just porting work to do + a few new features (if any).
My apologies for opening a 1-yr-old thread, but I hope my small contribution is of value. :)
BTAxis:
This thread will be a lot older than 1 year by the time the game is "mostly done".
neuralshock:
It's the most likely scenario, true.
Still, it's my .02 here, I'm just trying to contribute, as it's not a light decision to change engines, especially when from what I've tried, you seem to have a reasonable amount of the gameplay implemented.
Navigation
[0] Message Index
[*] Previous page
Go to full version