General > Discussion

Quake 3 engine?

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Reenen:
I downloaded the latest release yesterday...

And the data files are in .pk3 files... Did the game switch to Q3 engine? Or is it just a naming convention or what?

neuralshock:
Have you considered the ioquake3 version of the Quake 3 engine, if you're actually changing at all?

From the README file:

The intent of this project is to provide a baseline Quake 3 which may be used
for further development. Some of the major features currently implemented are:

  * SDL backend
  * OpenAL sound API support (multiple speaker support and better sound
    quality)
  * Full x86_64 support on Linux
  * MinGW compilation support on Windows and cross compilation support on Linux
  * AVI video capture of demos
  * Much improved console autocompletion
  * Persistent console history
  * Colorized terminal output
  * Optional Ogg Vorbis support
  * Much improved QVM tools
  * Support for various esoteric operating systems
  * cl_guid support
  * HTTP/FTP download redirection (using cURL)
  * Multiuser support on Windows systems (user specific game data
    is stored in "%APPDATA%\Quake3")
  * PNG support
  * Many, many bug fixes

Homepage at http://ioquake3.org/

IMO, engine changes should happen only if the project is mostly done so there's just porting work to do + a few new features (if any).

My apologies for opening a 1-yr-old thread, but I hope my small contribution is of value. :)

BTAxis:
This thread will be a lot older than 1 year by the time the game is "mostly done".

neuralshock:
It's the most likely scenario, true.
Still, it's my .02 here, I'm just trying to contribute, as it's not a light decision to change engines, especially when from what I've tried, you seem to have a reasonable amount of the gameplay implemented.

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