Technical support > Feature Requests

Medals, heroes and others

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Mattn:
multi-leveled bases - very low probability - because the brushcount would increase a lot. a full assembled base has already quiet a lot.

Czert:
Hmm, but in which place is exact problem ? It will be shown only one level of base at moment, is not need to count two levels similateonsly (I think).
This game - http://www.xforce-online.de/index.php - is multileveled with practicaly no difference (cpu usage) between one and multi-level. You can talk with author about metod of making multileveled bases.

Mattn:
there will always be brushes that have to be visible from the upper levels, too

image a stair - we have to see the lower room, too - even if that's not the current level. otherwise it would look ugly.

neomunk:
Czert: Have you gotten to the portion of the game yet where aliens invade your base?  That's where the problems would start to come in, the base on the tactical combat screen is far FAR more complicated than the worldview base screen, and already multilevel.  Converting a multilevel base into a playable terrain would make the map too big to play and probably too big for most computers to handle.

Czert:
Mattn : I see not problem, if stairs have cca 1/2 of size of 1 room, then we will need only draw stairs in second floor, nothing more (ithers rooms are separated by wall). And if we use only lifts, then we completly avoid this problem (more rendering).

neomunk: I think combats in multi-leveled base will be less chaotical than combat in mines and smaller than in ships missions in TFTD.  :wink:
And if computer is no so powerfull ? Then lover details/resolution or base.  :lol:  Mayby some  optimization in game code can help (and always is way to improve it). But I not sayng code is slow or bad.

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